Frame Rest can crash Retroarch?

Hello. Thanks for reading my topic.

Retroarch have an new setting “Frame Rest” to avoid cpu much usage in vsync and for “third party scanline sync”. However that setting can crash Retroarch when doing fast forward ? What means “third party scanline sync” ? Related with video card driver ?

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Yes, things like ‘scanline sync’ in rivatuner.

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Thanks for coding Retroarch. Have an nice week.

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