Gambatte wont accept custom Palettes

[QUOTE=SuperL2;34329]That last point did it. Thank you netux79.

To get the palettes to work, I had to put the in the same directory as the games (as that’s what Retroarch defaults to). That’s the rub. I wasn’t thinking of them like that.[/QUOTE]

Finally, uff I was thinking it would never work… well, I think you can enjoy it now :wink:

Hey BTW, I think you should close the issue in github…

I sure can.

I got through both Mario Land and Kirby with minimal battery usage. The GB shaders were an immense tax on battery life for me, that’s why I really wanted the palletes to work.