Game not saving

Hi there, I recently discovered RA and it’s fantastic. I’m trying to figure out this problem, though I haven’t found anything related here. I’m trying to play Conker’s Bad Fur Day for the Mupen64 core, and savefiles don’t seem to work. The game doesn’t have save option, it was suposed to be autosave, but the 3 slots the game has are always empty no matter what I do. Using save states is kinda deal breaker for me, so I’d like to know if there’s a solution around this… I tried other games and the save file system works fine. Many thanks.

Usually, failure to save is caused by A.) no write permissions to the save directory or B.) failure to exit RetroArch cleanly, so the save is never written to file. The solution to A. is pretty obvious (i.e., move your save directory in the path options to somewhere you have write privs); the solution to B. is to either turn on the option to automatically write SRAM to file periodically (it does it every 10 seconds, I think?) or to make sure you always exit the program by going into the in-game RGUI menu and choosing ‘exit RetroArch’.

I don’t know if that’s what’s happening in this case, but those are the first places to look.

As I said, other games works just fine. Also, I had already tried that (cleanly exiting RetroArch, enabling autosave, etc.) and its no use in this case. In fact, I should be more precise now that I’ve realized that the savefile is created, but the game just won’t read it?

See:

Could be that the game’s simply not compatible “yet”? (we’re talking about Nintendo 64 emulation, after all…)

I have this same problem with this specific game. I thought I was missing a save point or option, but I’m pretty sure I played long enough for an autosave and was never able to continue from where I left off. I haven’t noticed any other N64 games having that problem in Mupen yet.

The first save point is right after the intro cutscene, when Conker wakes up with hangover.

I’ve tested it in Project 64 and also with standalone Mupen64Plus (this build: http://code.google.com/p/mupen64plus/do … p&can=2&q=) and it worked, so it would seem that this game is not compatible with the RetroArch savegame system?

It’s possible it broke in Mupen64 itself since that 2.0 release. I just made an issue about it on libretro git to see if it can be fixed.