What happened to the development of the dolphin libretro core? Did the project get scrapped? I see that the github page has a committ from February of this year: https://github.com/libretro/dolphin/commits/master
It was started but only got far enough to reveal some showstopping issues that we’ll need to work out before trying again.
It would be epic as FUDGE if you get doplhin to work as a core, my life will be complete after that. I have decided to learn C++, already got a book ordered. I just wish I knew how to help right now, when it’s needed the most.
Last commit being 24 days ago, it seems quite promising that a Dolphin core is coming. I’m currently having troubles building, but am definitely looking forward to it. Then a good PS2 core and I can emulate every system I want with RetroArch!
It’s barely even started, so no surprise it doesn’t build for you
It’s been on hold while we try to polish up a new 1.4.0 release but you’ll certainly hear about it when it’s ready for testing.
Ooh no problem, I can wait! Just excited to see people working on it
I would love to see an original xbox core, but that seems to be impossible. Knights of the Old Republic on Lakka with a controller would be a dream come true, but that’s a pie in the sky dream so I will just look forward to Gamecube core for now
We’d have to have an XBOX emulator before we can get a core
My work around for this was to setup an XBOX section in my frontend, and just have it boot the PC version of KotoR lol.
But kotor on pc doesn’t support a gamepad does it?
As a side-note, I’ve put together a libretro Dolphin Launcher that allows launching GameCube/Wii games from the RetroArch menu. Essentially just launches Dolphin from the menu… Would appreciate your testing it out!
whoa, shit! This is a big deal, RobLoach. Good work!
Is this for real, we can play gamecube in lakka now?
Dolphin-emu packages would have to be added to Lakka, as well, which may be difficult. All this allows is external launching of the dolphin-emu process (think: the way EmulationStation does it). Just to be clear, this doesn’t mean you can use shaders on it or rewind or any other RetroArch features, just launching.
I haven’t looked closely at the code, but I assume a find-and-replace could make a launcher core for Citra or SuperModel or whatever.
Thanks, so this is progress at least, sounds great! One step closer to GC/WII support!
Anyone get this working in windows?
With Xpadder, every game has controller support.
I haven’t looked closely at the code, but I assume a find-and-replace could make a launcher core for Citra or SuperModel or whatever.
Correct… It currently assumes dolphin-emu
is in PATH, but it really should find the Dolphin location.
@romjacket Anyone get this working in windows?
You! Test it out! I don’t have a Windows machine. Would appreciate some testing on Mac too… I just have Linux.
Any chance on developing a dolphin core?
I have a windows 10 i5 processor, If you message me how how to test this I will be more then happy to. .
Not sure how to build for Windows, but some docs are over at https://github.com/robloach/libretro-dolphin-launcher#installation .