Hi all,
I’m using Retroarch for launching several systems. I use RocketLauncher as a launcher, and Hyperspin as UI.
However, in some system, I get this problem: games are launched, I got no error, I hear the sound - and by sound I can see that controls work, so the game is actually running.
This happens in all games of the following systems: Atari 7800, SuperGrafx, TurboGrafx-16, Sega game gear, Sega Master System, Sega genesis, Sega SG-1000. All Nintendo systems work flawlessly.
Do you think this might be BIOS missing?? I think I got them all…
Is there anyway I can debug this?I tried debug mode but I don’t know if is there something relevant:
RetroArch [INFO] :: === Build =======================================Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX
Built: Jul 17 2016
RetroArch [INFO] :: Version: 1.3.6
RetroArch [INFO] :: Git: 218d6f5
RetroArch [INFO] :: =================================================
RetroArch [INFO] :: Config: loading config from: C:\HyperSpin\Emulators\RetroArch 1.3.6\retroarch.cfg.
RetroArch [INFO] :: Resetting undo buffers.
RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
RetroArch [INFO] :: Version of libretro API: 1
RetroArch [INFO] :: Compiled against API: 1
RetroArch [INFO] :: Set audio input rate to: 29975.00 Hz.
RetroArch [INFO] :: Video @ fullscreen
RetroArch [INFO] :: Found GL context: wgl
RetroArch [INFO] :: Detecting screen resolution 1440x900.
RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
RetroArch [INFO] :: [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 2500.
RetroArch [INFO] :: [GL]: Version: 4.0.0 - Build 9.17.10.2884.
RetroArch [INFO] :: Querying GL extension: ARB_ES2_compatibility => doesn't exist
RetroArch [INFO] :: Querying GL extension: ARB_sync => exists
RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
RetroArch [INFO] :: [GL]: Supported extensions:
RetroArch [INFO] :: GL_EXT_blend_minmax
RetroArch [INFO] :: GL_EXT_blend_subtract
RetroArch [INFO] :: GL_EXT_blend_color
RetroArch [INFO] :: GL_EXT_abgr
RetroArch [INFO] :: GL_EXT_texture3D
RetroArch [INFO] :: GL_EXT_clip_volume_hint
RetroArch [INFO] :: GL_EXT_compiled_vertex_array
RetroArch [INFO] :: GL_SGIS_texture_edge_clamp
RetroArch [INFO] :: GL_SGIS_generate_mipmap
RetroArch [INFO] :: GL_EXT_draw_range_elements
RetroArch [INFO] :: GL_SGIS_texture_lod
RetroArch [INFO] :: GL_EXT_rescale_normal
RetroArch [INFO] :: GL_EXT_packed_pixels
RetroArch [INFO] :: GL_EXT_texture_edge_clamp
RetroArch [INFO] :: GL_EXT_separate_specular_color
RetroArch [INFO] :: GL_ARB_multitexture
RetroArch [INFO] :: GL_EXT_texture_env_combine
RetroArch [INFO] :: GL_EXT_bgra
RetroArch [INFO] :: GL_EXT_blend_func_separate
RetroArch [INFO] :: GL_EXT_secondary_color
RetroArch [INFO] :: GL_EXT_fog_coord
RetroArch [INFO] :: GL_EXT_texture_env_add
RetroArch [INFO] :: GL_ARB_texture_cube_map
RetroArch [INFO] :: GL_ARB_transpose_matrix
RetroArch [INFO] :: GL_ARB_texture_env_add
RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
RetroArch [INFO] :: GL_EXT_multi_draw_arrays
RetroArch [INFO] :: GL_SUN_multi_draw_arrays
RetroArch [INFO] :: GL_NV_blend_square
RetroArch [INFO] :: GL_ARB_texture_compression
RetroArch [INFO] :: GL_3DFX_texture_compression_FXT1
RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
RetroArch [INFO] :: GL_ARB_texture_border_clamp
RetroArch [INFO] :: GL_ARB_point_parameters
RetroArch [INFO] :: GL_ARB_texture_env_combine
RetroArch [INFO] :: GL_ARB_texture_env_dot3
RetroArch [INFO] :: GL_ARB_texture_env_crossbar
RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
RetroArch [INFO] :: GL_ARB_shadow
RetroArch [INFO] :: GL_ARB_window_pos
RetroArch [INFO] :: GL_EXT_shadow_funcs
RetroArch [INFO] :: GL_EXT_stencil_wrap
RetroArch [INFO] :: GL_ARB_vertex_program
RetroArch [INFO] :: GL_EXT_texture_rectangle
RetroArch [INFO] :: GL_ARB_fragment_program
RetroArch [INFO] :: GL_EXT_stencil_two_side
RetroArch [INFO] :: GL_ATI_separate_stencil
RetroArch [INFO] :: GL_ARB_vertex_buffer_object
RetroArch [INFO] :: GL_EXT_texture_lod_bias
RetroArch [INFO] :: GL_ARB_occlusion_query
RetroArch [INFO] :: GL_ARB_fragment_shader
RetroArch [INFO] :: GL_ARB_shader_objects
RetroArch [INFO] :: GL_ARB_shading_language_100
RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
RetroArch [INFO] :: GL_ARB_vertex_shader
RetroArch [INFO] :: GL_NV_texgen_reflection
RetroArch [INFO] :: GL_ARB_point_sprite
RetroArch [INFO] :: GL_ARB_fragment_program_shadow
RetroArch [INFO] :: GL_EXT_blend_equation_separate
RetroArch [INFO] :: GL_ARB_depth_texture
RetroArch [INFO] :: GL_ARB_texture_rectangle
RetroArch [INFO] :: GL_ARB_draw_buffers
RetroArch [INFO] :: GL_ARB_color_buffer_float
RetroArch [INFO] :: GL_ARB_half_float_pixel
RetroArch [INFO] :: GL_ARB_texture_float
RetroArch [INFO] :: GL_ARB_pixel_buffer_object
RetroArch [INFO] :: GL_EXT_framebuffer_object
RetroArch [INFO] :: GL_ARB_draw_instanced
RetroArch [INFO] :: GL_ARB_half_float_vertex
RetroArch [INFO] :: GL_ARB_occlusion_query2
RetroArch [INFO] :: GL_EXT_draw_buffers2
RetroArch [INFO] :: GL_WIN_swap_hint
RetroArch [INFO] :: GL_EXT_texture_sRGB
RetroArch [INFO] :: GL_ARB_multisample
RetroArch [INFO] :: GL_EXT_packed_float
RetroArch [INFO] :: GL_EXT_texture_shared_exponent
RetroArch [INFO] :: GL_ARB_texture_rg
RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
RetroArch [INFO] :: GL_NV_conditional_render
RetroArch [INFO] :: GL_EXT_texture_swizzle
RetroArch [INFO] :: GL_ARB_texture_gather
RetroArch [INFO] :: GL_ARB_sync
RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
RetroArch [INFO] :: GL_EXT_packed_depth_stencil
RetroArch [INFO] :: GL_ARB_depth_buffer_float
RetroArch [INFO] :: GL_EXT_transform_feedback
RetroArch [INFO] :: GL_ARB_transform_feedback2
RetroArch [INFO] :: GL_ARB_draw_indirect
RetroArch [INFO] :: GL_EXT_framebuffer_blit
RetroArch [INFO] :: GL_EXT_framebuffer_multisample
RetroArch [INFO] :: GL_ARB_framebuffer_object
RetroArch [INFO] :: GL_EXT_texture_array
RetroArch [INFO] :: GL_EXT_texture_integer
RetroArch [INFO] :: GL_ARB_map_buffer_range
RetroArch [INFO] :: GL_EXT_texture_snorm
RetroArch [INFO] :: GL_ARB_blend_func_extended
RetroArch [INFO] :: GL_INTEL_performance_queries
RetroArch [INFO] :: GL_ARB_copy_buffer
RetroArch [INFO] :: GL_ARB_sampler_objects
RetroArch [INFO] :: GL_NV_primitive_restart
RetroArch [INFO] :: GL_ARB_seamless_cube_map
RetroArch [INFO] :: GL_ARB_uniform_buffer_object
RetroArch [INFO] :: GL_ARB_depth_clamp
RetroArch [INFO] :: GL_ARB_vertex_array_bgra
RetroArch [INFO] :: GL_ARB_shader_bit_encoding
RetroArch [INFO] :: GL_ARB_draw_buffers_blend
RetroArch [INFO] :: GL_ARB_geometry_shader4
RetroArch [INFO] :: GL_ARB_texture_query_lod
RetroArch [INFO] :: GL_ARB_explicit_attrib_location
RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
RetroArch [INFO] :: GL_ARB_instanced_arrays
RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
RetroArch [INFO] :: GL_EXT_gpu_program_parameters
RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
RetroArch [INFO] :: GL_ARB_compatibility
RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
RetroArch [INFO] :: GL_ARB_texture_multisample
RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
RetroArch [INFO] :: GL_ARB_timer_query
RetroArch [INFO] :: GL_INTEL_map_texture
RetroArch [INFO] :: GL_ARB_tessellation_shader
RetroArch [INFO] :: GL_ARB_vertex_array_object
RetroArch [INFO] :: GL_ARB_provoking_vertex
RetroArch [INFO] :: GL_ARB_sample_shading
RetroArch [INFO] :: GL_ARB_texture_cube_map_array
RetroArch [INFO] :: GL_ARB_gpu_shader5
RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
RetroArch [INFO] :: GL_ARB_shader_subroutine
RetroArch [INFO] :: GL_ARB_transform_feedback3
RetroArch [INFO] :: Querying GL extension: KHR_debug => doesn't exist
RetroArch [INFO] :: Querying GL extension: ARB_debug_output => doesn't exist
RetroArch [ERROR] :: Neither GL_KHR_debug nor GL_ARB_debug_output are implemented. Cannot start GL debugging.
RetroArch [INFO] :: GL: Using resolution 1440x900
RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
RetroArch [INFO] :: Checking GLSL shader support ...
RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Linker log: No errors.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Linker log: No errors.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Linker log: No errors.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Linker log: No errors.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Linker log: No errors.
RetroArch [INFO] :: [GL]: Using 4 textures.
RetroArch [INFO] :: [GL]: Loaded 1 program(s).
RetroArch [INFO] :: Found XInput v1.3.
RetroArch [INFO] :: Found XInput v1.3.
RetroArch [INFO] :: Enumerating DInput joypads ...
RetroArch [INFO] :: Done enumerating DInput joypads ...
RetroArch [INFO] :: Found joypad driver: "dinput".
RetroArch [INFO] :: Using font rendering backend: freetype.
RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
RetroArch [INFO] :: Using font rendering backend: freetype.
RetroArch [INFO] :: Using font rendering backend: freetype.
RetroArch [INFO] :: SRAM will not be saved.
RetroArch [INFO] :: null: [C:\HyperSpin\Emulators\RetroArch 1.3.6\content_history.lpl].
RetroArch [INFO] :: [GL]: VSync => on
RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
RetroArch [INFO] :: [GL]: VSync => on
RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
RetroArch [INFO] :: Using content: E:\roms\GG\Road Rash (USA).bin.
RetroArch [INFO] :: arg #0: retroarch
RetroArch [INFO] :: arg #1: E:\roms\GG\Road Rash (USA).bin
RetroArch [INFO] :: arg #2: -c
RetroArch [INFO] :: arg #3: C:\HyperSpin\Emulators\RetroArch 1.3.6\retroarch.cfg
RetroArch [INFO] :: arg #4: -L
RetroArch [INFO] :: arg #5: C:\HyperSpin\Emulators\RetroArch 1.3.6\cores\genesis_plus_gx_libretro.dll
RetroArch [INFO] :: Resetting undo buffers.
RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
RetroArch [INFO] :: Redirecting save file to "E:\roms\GG\Road Rash (USA).srm".
RetroArch [INFO] :: === Build =======================================
Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX
Built: Jul 17 2016
RetroArch [INFO] :: Version: 1.3.6
RetroArch [INFO] :: Git: 218d6f5
RetroArch [INFO] :: =================================================
RetroArch [INFO] :: Resetting undo buffers.
RetroArch [INFO] :: Loading dynamic libretro core from: "C:\HyperSpin\Emulators\RetroArch 1.3.6\cores\genesis_plus_gx_libretro.dll"
RetroArch [INFO] :: Overrides: no core-specific overrides found at C:\HyperSpin\Emulators\RetroArch 1.3.6\config\Genesis Plus GX\Genesis Plus GX.cfg.
RetroArch [INFO] :: Overrides: no game-specific overrides found at C:\HyperSpin\Emulators\RetroArch 1.3.6\config\Genesis Plus GX\Road Rash (USA).cfg.
RetroArch [INFO] :: Environ SET_VARIABLES.
RetroArch [INFO] :: Environ SET_CONTROLLER_INFO.
RetroArch [INFO] :: Controller port: 1
RetroArch [INFO] :: Joypad Auto (ID: 1)
RetroArch [INFO] :: Joypad Port Empty (ID: 0)
RetroArch [INFO] :: MD Joypad 3 Button (ID: 257)
RetroArch [INFO] :: MD Joypad 6 Button (ID: 513)
RetroArch [INFO] :: MS Joypad 2 Button (ID: 769)
RetroArch [INFO] :: MD Joypad 3 Button + 4-WayPlay (ID: 1025)
RetroArch [INFO] :: MD Joypad 6 Button + 4-WayPlay (ID: 1281)
RetroArch [INFO] :: MD Joypad 3 Button + Teamplayer (ID: 1537)
RetroArch [INFO] :: MD Joypad 6 Button + Teamplayer (ID: 1793)
RetroArch [INFO] :: MS Joypad 2 Button + Master Tap (ID: 2049)
RetroArch [INFO] :: MS Light Phaser (ID: 260)
RetroArch [INFO] :: MS Paddle Control (ID: 261)
RetroArch [INFO] :: MS Sports Pad (ID: 517)
RetroArch [INFO] :: MS Graphic Board (ID: 262)
RetroArch [INFO] :: MD XE-1AP (ID: 773)
RetroArch [INFO] :: MD Mouse (ID: 2)
RetroArch [INFO] :: Controller port: 2
RetroArch [INFO] :: Joypad Auto (ID: 1)
RetroArch [INFO] :: Joypad Port Empty (ID: 0)
RetroArch [INFO] :: MD Joypad 3 Button (ID: 257)
RetroArch [INFO] :: MD Joypad 6 Button (ID: 513)
RetroArch [INFO] :: MS Joypad 2 Button (ID: 769)
RetroArch [INFO] :: MD Joypad 3 Button + 4-WayPlay (ID: 1025)
RetroArch [INFO] :: MD Joypad 6 Button + 4-WayPlay (ID: 1281)
RetroArch [INFO] :: MD Joypad 3 Button + Teamplayer (ID: 1537)
RetroArch [INFO] :: MD Joypad 6 Button + Teamplayer (ID: 1793)
RetroArch [INFO] :: MS Joypad 2 Button + Master Tap (ID: 2049)
RetroArch [INFO] :: MD Menacer (ID: 516)
RetroArch [INFO] :: MD Justifiers (ID: 772)
RetroArch [INFO] :: MS Light Phaser (ID: 260)
RetroArch [INFO] :: MS Paddle Control (ID: 261)
RetroArch [INFO] :: MS Sports Pad (ID: 517)
RetroArch [INFO] :: MS Graphic Board (ID: 262)
RetroArch [INFO] :: MD XE-1AP (ID: 773)
RetroArch [INFO] :: MD Mouse (ID: 2)
RetroArch [INFO] :: Remaps: remap directory: C:\HyperSpin\Emulators\RetroArch 1.3.6\config/remaps
RetroArch [INFO] :: Remaps: no game-specific remap found at C:\HyperSpin\Emulators\RetroArch 1.3.6\config/remaps/Genesis Plus GX/Road Rash (USA).rmp.
RetroArch [INFO] :: Remaps: no core-specific remap found at C:\HyperSpin\Emulators\RetroArch 1.3.6\config/remaps/Genesis Plus GX/Genesis Plus GX.rmp.
RetroArch [INFO] :: Redirecting save file to "E:\roms\GG\Road Rash (USA).srm".
RetroArch [INFO] :: Environ PERFORMANCE_LEVEL: 1.
RetroArch [INFO] :: Environ GET_LOG_INTERFACE.
RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
RetroArch [libretro INFO] :: Frontend supports RGB565 - will use that instead of XRGB1555.
RetroArch [INFO] :: Environ PERFORMANCE_LEVEL: 7.
RetroArch [INFO] :: Content loading skipped. Implementation will load it on its own.
RetroArch [INFO] :: Environ SET_INPUT_DESCRIPTORS:
RetroArch [INFO] :: RetroPad, User 1, Button "B (bottom)" => "B"
RetroArch [INFO] :: RetroPad, User 1, Button "Y (left)" => "A"
RetroArch [INFO] :: RetroPad, User 1, Button "Select" => "Mode"
RetroArch [INFO] :: RetroPad, User 1, Button "Start" => "Start"
RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
RetroArch [INFO] :: RetroPad, User 1, Button "A (right)" => "C"
RetroArch [INFO] :: RetroPad, User 1, Button "X (up)" => "Y"
RetroArch [INFO] :: RetroPad, User 1, Button "L" => "X"
RetroArch [INFO] :: RetroPad, User 1, Button "R" => "Z"
RetroArch [INFO] :: RetroPad, User 2, Button "B (bottom)" => "B"
RetroArch [INFO] :: RetroPad, User 2, Button "Y (left)" => "A"
RetroArch [INFO] :: RetroPad, User 2, Button "Select" => "Mode"
RetroArch [INFO] :: RetroPad, User 2, Button "Start" => "Start"
RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
RetroArch [INFO] :: RetroPad, User 2, Button "A (right)" => "C"
RetroArch [INFO] :: RetroPad, User 2, Button "X (up)" => "Y"
RetroArch [INFO] :: RetroPad, User 2, Button "L" => "X"
RetroArch [INFO] :: RetroPad, User 2, Button "R" => "Z"
RetroArch [INFO] :: RetroPad, User 3, Button "B (bottom)" => "B"
RetroArch [INFO] :: RetroPad, User 3, Button "Y (left)" => "A"
RetroArch [INFO] :: RetroPad, User 3, Button "Select" => "Mode"
RetroArch [INFO] :: RetroPad, User 3, Button "Start" => "Start"
RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
RetroArch [INFO] :: RetroPad, User 3, Button "A (right)" => "C"
RetroArch [INFO] :: RetroPad, User 3, Button "X (up)" => "Y"
RetroArch [INFO] :: RetroPad, User 3, Button "L" => "X"
RetroArch [INFO] :: RetroPad, User 3, Button "R" => "Z"
RetroArch [INFO] :: RetroPad, User 4, Button "B (bottom)" => "B"
RetroArch [INFO] :: RetroPad, User 4, Button "Y (left)" => "A"
RetroArch [INFO] :: RetroPad, User 4, Button "Select" => "Mode"
RetroArch [INFO] :: RetroPad, User 4, Button "Start" => "Start"
RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
RetroArch [INFO] :: RetroPad, User 4, Button "A (right)" => "C"
RetroArch [INFO] :: RetroPad, User 4, Button "X (up)" => "Y"
RetroArch [INFO] :: RetroPad, User 4, Button "L" => "X"
RetroArch [INFO] :: RetroPad, User 4, Button "R" => "Z"
RetroArch [INFO] :: RetroPad, User 5, Button "B (bottom)" => "B"
RetroArch [INFO] :: RetroPad, User 5, Button "Y (left)" => "A"
RetroArch [INFO] :: RetroPad, User 5, Button "Select" => "Mode"
RetroArch [INFO] :: RetroPad, User 5, Button "Start" => "Start"
RetroArch [INFO] :: RetroPad, User 5, Button "D-Pad Up" => "D-Pad Up"
RetroArch [INFO] :: RetroPad, User 5, Button "D-Pad Down" => "D-Pad Down"
RetroArch [INFO] :: RetroPad, User 5, Button "D-Pad Left" => "D-Pad Left"
RetroArch [INFO] :: RetroPad, User 5, Button "D-Pad Right" => "D-Pad Right"
RetroArch [INFO] :: RetroPad, User 5, Button "A (right)" => "C"
RetroArch [INFO] :: RetroPad, User 5, Button "X (up)" => "Y"
RetroArch [INFO] :: RetroPad, User 5, Button "L" => "X"
RetroArch [INFO] :: RetroPad, User 5, Button "R" => "Z"
RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "C:\HyperSpin\Emulators\RetroArch 1.3.6\system".
RetroArch [libretro INFO] :: Game Genie ROM should be located at: C:\HyperSpin\Emulators\RetroArch 1.3.6\system\ggenie.bin
RetroArch [libretro INFO] :: Action Replay (Pro) ROM should be located at: C:\HyperSpin\Emulators\RetroArch 1.3.6\system\areplay.bin
RetroArch [libretro INFO] :: Sonic & Knuckles (2 MB) ROM should be located at: C:\HyperSpin\Emulators\RetroArch 1.3.6\system\sk.bin
RetroArch [libretro INFO] :: Sonic & Knuckles UPMEM (256 KB) ROM should be located at: C:\HyperSpin\Emulators\RetroArch 1.3.6\system\sk2chip.bin
RetroArch [libretro INFO] :: Mega Drive TMSS BOOTROM should be located at: C:\HyperSpin\Emulators\RetroArch 1.3.6\system\bios_MD.bin
RetroArch [libretro INFO] :: Game Gear TMSS BOOTROM should be located at: C:\HyperSpin\Emulators\RetroArch 1.3.6\system\bios.gg
RetroArch [libretro INFO] :: Master System (PAL) BOOTROM should be located at: C:\HyperSpin\Emulators\RetroArch 1.3.6\system\bios_E.sms
RetroArch [libretro INFO] :: Master System (NTSC-U) BOOTROM should be located at: C:\HyperSpin\Emulators\RetroArch 1.3.6\system\bios_U.sms
RetroArch [libretro INFO] :: Master System (NTSC-J) BOOTROM should be located at: C:\HyperSpin\Emulators\RetroArch 1.3.6\system\bios_J.sms
RetroArch [libretro INFO] :: Mega CD (PAL) BIOS should be located at: C:\HyperSpin\Emulators\RetroArch 1.3.6\system\bios_CD_E.bin
RetroArch [libretro INFO] :: Sega CD (NTSC-U) BIOS should be located at: C:\HyperSpin\Emulators\RetroArch 1.3.6\system\bios_CD_U.bin
RetroArch [libretro INFO] :: Mega CD (NTSC-J) BIOS should be located at: C:\HyperSpin\Emulators\RetroArch 1.3.6\system\bios_CD_J.bin
RetroArch [libretro INFO] :: Mega CD (PAL) BRAM is located at: C:\HyperSpin\Emulators\RetroArch 1.3.6\system\scd_E.brm
RetroArch [libretro INFO] :: Sega CD (NTSC-U) BRAM is located at: C:\HyperSpin\Emulators\RetroArch 1.3.6\system\scd_U.brm
RetroArch [libretro INFO] :: Mega CD (NTSC-J) BRAM is located at: C:\HyperSpin\Emulators\RetroArch 1.3.6\system\scd_J.brm
RetroArch [libretro INFO] :: Sega/Mega CD RAM CART is located at: C:\HyperSpin\Emulators\RetroArch 1.3.6\system\cart.brm
RetroArch [INFO] :: Environ GET_VARIABLE genesis_plus_gx_system_hw:
RetroArch [INFO] :: auto
RetroArch [INFO] :: Environ GET_VARIABLE genesis_plus_gx_region_detect:
RetroArch [INFO] :: auto
RetroArch [INFO] :: Environ GET_VARIABLE genesis_plus_gx_bios:
RetroArch [INFO] :: disabled
RetroArch [INFO] :: Environ GET_VARIABLE genesis_plus_gx_force_dtack:
RetroArch [INFO] :: enabled
RetroArch [INFO] :: Environ GET_VARIABLE genesis_plus_gx_addr_error:
RetroArch [INFO] :: enabled
RetroArch [INFO] :: Environ GET_VARIABLE genesis_plus_gx_lock_on:
RetroArch [INFO] :: disabled
RetroArch [INFO] :: Environ GET_VARIABLE genesis_plus_gx_ym2413:
RetroArch [INFO] :: auto
RetroArch [INFO] :: Environ GET_VARIABLE genesis_plus_gx_dac_bits:
RetroArch [INFO] :: disabled
RetroArch [INFO] :: Environ GET_VARIABLE genesis_plus_gx_blargg_ntsc_filter:
RetroArch [INFO] :: disabled
RetroArch [INFO] :: Environ GET_VARIABLE genesis_plus_gx_lcd_filter:
RetroArch [INFO] :: disabled
RetroArch [INFO] :: Environ GET_VARIABLE genesis_plus_gx_overscan:
RetroArch [INFO] :: disabled
RetroArch [INFO] :: Environ GET_VARIABLE genesis_plus_gx_gg_extra:
RetroArch [INFO] :: disabled
RetroArch [INFO] :: Environ GET_VARIABLE genesis_plus_gx_render:
RetroArch [INFO] :: single field
RetroArch [INFO] :: Environ GET_VARIABLE genesis_plus_gx_gun_cursor:
RetroArch [INFO] :: no
RetroArch [INFO] :: Environ GET_VARIABLE genesis_plus_gx_invert_mouse:
RetroArch [INFO] :: no
RetroArch [libretro INFO] :: INFORMATION - Loading 524288 bytes ...
Failed to open E:\roms\GG\Road Rash (USA).srm: No such file or directory
RetroArch [INFO] :: Skipping SRAM load..
RetroArch [INFO] :: Version of libretro API: 1
RetroArch [INFO] :: Compiled against API: 1
RetroArch [INFO] :: Set audio input rate to: 44120.06 Hz.
RetroArch [INFO] :: Video @ fullscreen
RetroArch [INFO] :: Found GL context: wgl
RetroArch [INFO] :: Detecting screen resolution 1440x900.
RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
RetroArch [INFO] :: [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 2500.
RetroArch [INFO] :: [GL]: Version: 4.0.0 - Build 9.17.10.2884.
RetroArch [INFO] :: Querying GL extension: ARB_ES2_compatibility => doesn't exist
RetroArch [INFO] :: Querying GL extension: ARB_sync => exists
RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
RetroArch [INFO] :: [GL]: Supported extensions:
RetroArch [INFO] :: GL_EXT_blend_minmax
RetroArch [INFO] :: GL_EXT_blend_subtract
RetroArch [INFO] :: GL_EXT_blend_color
RetroArch [INFO] :: GL_EXT_abgr
RetroArch [INFO] :: GL_EXT_texture3D
RetroArch [INFO] :: GL_EXT_clip_volume_hint
RetroArch [INFO] :: GL_EXT_compiled_vertex_array
RetroArch [INFO] :: GL_SGIS_texture_edge_clamp
RetroArch [INFO] :: GL_SGIS_generate_mipmap
RetroArch [INFO] :: GL_EXT_draw_range_elements
RetroArch [INFO] :: GL_SGIS_texture_lod
RetroArch [INFO] :: GL_EXT_rescale_normal
RetroArch [INFO] :: GL_EXT_packed_pixels
RetroArch [INFO] :: GL_EXT_texture_edge_clamp
RetroArch [INFO] :: GL_EXT_separate_specular_color
RetroArch [INFO] :: GL_ARB_multitexture
RetroArch [INFO] :: GL_EXT_texture_env_combine
RetroArch [INFO] :: GL_EXT_bgra
RetroArch [INFO] :: GL_EXT_blend_func_separate
RetroArch [INFO] :: GL_EXT_secondary_color
RetroArch [INFO] :: GL_EXT_fog_coord
RetroArch [INFO] :: GL_EXT_texture_env_add
RetroArch [INFO] :: GL_ARB_texture_cube_map
RetroArch [INFO] :: GL_ARB_transpose_matrix
RetroArch [INFO] :: GL_ARB_texture_env_add
RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
RetroArch [INFO] :: GL_EXT_multi_draw_arrays
RetroArch [INFO] :: GL_SUN_multi_draw_arrays
RetroArch [INFO] :: GL_NV_blend_square
RetroArch [INFO] :: GL_ARB_texture_compression
RetroArch [INFO] :: GL_3DFX_texture_compression_FXT1
RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
RetroArch [INFO] :: GL_ARB_texture_border_clamp
RetroArch [INFO] :: GL_ARB_point_parameters
RetroArch [INFO] :: GL_ARB_texture_env_combine
RetroArch [INFO] :: GL_ARB_texture_env_dot3
RetroArch [INFO] :: GL_ARB_texture_env_crossbar
RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
RetroArch [INFO] :: GL_ARB_shadow
RetroArch [INFO] :: GL_ARB_window_pos
RetroArch [INFO] :: GL_EXT_shadow_funcs
RetroArch [INFO] :: GL_EXT_stencil_wrap
RetroArch [INFO] :: GL_ARB_vertex_program
RetroArch [INFO] :: GL_EXT_texture_rectangle
RetroArch [INFO] :: GL_ARB_fragment_program
RetroArch [INFO] :: GL_EXT_stencil_two_side
RetroArch [INFO] :: GL_ATI_separate_stencil
RetroArch [INFO] :: GL_ARB_vertex_buffer_object
RetroArch [INFO] :: GL_EXT_texture_lod_bias
RetroArch [INFO] :: GL_ARB_occlusion_query
RetroArch [INFO] :: GL_ARB_fragment_shader
RetroArch [INFO] :: GL_ARB_shader_objects
RetroArch [INFO] :: GL_ARB_shading_language_100
RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
RetroArch [INFO] :: GL_ARB_vertex_shader
RetroArch [INFO] :: GL_NV_texgen_reflection
RetroArch [INFO] :: GL_ARB_point_sprite
RetroArch [INFO] :: GL_ARB_fragment_program_shadow
RetroArch [INFO] :: GL_EXT_blend_equation_separate
RetroArch [INFO] :: GL_ARB_depth_texture
RetroArch [INFO] :: GL_ARB_texture_rectangle
RetroArch [INFO] :: GL_ARB_draw_buffers
RetroArch [INFO] :: GL_ARB_color_buffer_float
RetroArch [INFO] :: GL_ARB_half_float_pixel
RetroArch [INFO] :: GL_ARB_texture_float
RetroArch [INFO] :: GL_ARB_pixel_buffer_object
RetroArch [INFO] :: GL_EXT_framebuffer_object
RetroArch [INFO] :: GL_ARB_draw_instanced
RetroArch [INFO] :: GL_ARB_half_float_vertex
RetroArch [INFO] :: GL_ARB_occlusion_query2
RetroArch [INFO] :: GL_EXT_draw_buffers2
RetroArch [INFO] :: GL_WIN_swap_hint
RetroArch [INFO] :: GL_EXT_texture_sRGB
RetroArch [INFO] :: GL_ARB_multisample
RetroArch [INFO] :: GL_EXT_packed_float
RetroArch [INFO] :: GL_EXT_texture_shared_exponent
RetroArch [INFO] :: GL_ARB_texture_rg
RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
RetroArch [INFO] :: GL_NV_conditional_render
RetroArch [INFO] :: GL_EXT_texture_swizzle
RetroArch [INFO] :: GL_ARB_texture_gather
RetroArch [INFO] :: GL_ARB_sync
RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
RetroArch [INFO] :: GL_EXT_packed_depth_stencil
RetroArch [INFO] :: GL_ARB_depth_buffer_float
RetroArch [INFO] :: GL_EXT_transform_feedback
RetroArch [INFO] :: GL_ARB_transform_feedback2
RetroArch [INFO] :: GL_ARB_draw_indirect
RetroArch [INFO] :: GL_EXT_framebuffer_blit
RetroArch [INFO] :: GL_EXT_framebuffer_multisample
RetroArch [INFO] :: GL_ARB_framebuffer_object
RetroArch [INFO] :: GL_EXT_texture_array
RetroArch [INFO] :: GL_EXT_texture_integer
RetroArch [INFO] :: GL_ARB_map_buffer_range
RetroArch [INFO] :: GL_EXT_texture_snorm
RetroArch [INFO] :: GL_ARB_blend_func_extended
RetroArch [INFO] :: GL_INTEL_performance_queries
RetroArch [INFO] :: GL_ARB_copy_buffer
RetroArch [INFO] :: GL_ARB_sampler_objects
RetroArch [INFO] :: GL_NV_primitive_restart
RetroArch [INFO] :: GL_ARB_seamless_cube_map
RetroArch [INFO] :: GL_ARB_uniform_buffer_object
RetroArch [INFO] :: GL_ARB_depth_clamp
RetroArch [INFO] :: GL_ARB_vertex_array_bgra
RetroArch [INFO] :: GL_ARB_shader_bit_encoding
RetroArch [INFO] :: GL_ARB_draw_buffers_blend
RetroArch [INFO] :: GL_ARB_geometry_shader4
RetroArch [INFO] :: GL_ARB_texture_query_lod
RetroArch [INFO] :: GL_ARB_explicit_attrib_location
RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
RetroArch [INFO] :: GL_ARB_instanced_arrays
RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
RetroArch [INFO] :: GL_EXT_gpu_program_parameters
RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
RetroArch [INFO] :: GL_ARB_compatibility
RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
RetroArch [INFO] :: GL_ARB_texture_multisample
RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
RetroArch [INFO] :: GL_ARB_timer_query
RetroArch [INFO] :: GL_INTEL_map_texture
RetroArch [INFO] :: GL_ARB_tessellation_shader
RetroArch [INFO] :: GL_ARB_vertex_array_object
RetroArch [INFO] :: GL_ARB_provoking_vertex
RetroArch [INFO] :: GL_ARB_sample_shading
RetroArch [INFO] :: GL_ARB_texture_cube_map_array
RetroArch [INFO] :: GL_ARB_gpu_shader5
RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
RetroArch [INFO] :: GL_ARB_shader_subroutine
RetroArch [INFO] :: GL_ARB_transform_feedback3
RetroArch [INFO] :: Querying GL extension: KHR_debug => doesn't exist
RetroArch [INFO] :: Querying GL extension: ARB_debug_output => doesn't exist
RetroArch [ERROR] :: Neither GL_KHR_debug nor GL_ARB_debug_output are implemented. Cannot start GL debugging.
RetroArch [INFO] :: GL: Using resolution 1440x900
RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
RetroArch [INFO] :: Checking GLSL shader support ...
RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Linker log: No errors.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Linker log: No errors.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Linker log: No errors.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Linker log: No errors.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Linker log: No errors.
RetroArch [INFO] :: [GL]: Using 4 textures.
RetroArch [INFO] :: [GL]: Loaded 1 program(s).
RetroArch [INFO] :: Found XInput v1.3.
RetroArch [INFO] :: Found XInput v1.3.
RetroArch [INFO] :: Enumerating DInput joypads ...
RetroArch [INFO] :: Done enumerating DInput joypads ...
RetroArch [INFO] :: Found joypad driver: "dinput".
RetroArch [INFO] :: Using font rendering backend: freetype.
RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
RetroArch [INFO] :: Using font rendering backend: freetype.
RetroArch [INFO] :: null: [C:\HyperSpin\Emulators\RetroArch 1.3.6\content_history.lpl].
RetroArch [INFO] :: [GL]: VSync => on
RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
RetroArch [INFO] :: Saving config at path: "C:\HyperSpin\Emulators\RetroArch 1.3.6\retroarch.cfg"
RetroArch [INFO] :: Saved new config to "C:\HyperSpin\Emulators\RetroArch 1.3.6\retroarch.cfg".
RetroArch [INFO] :: Saving RAM type #0 to "E:\roms\GG\Road Rash (USA).srm".
RetroArch [INFO] :: Saved successfully to "E:\roms\GG\Road Rash (USA).srm".
RetroArch [INFO] :: Resetting undo buffers.
RetroArch [INFO] :: Average audio buffer saturation: 43.89 %, standard deviation (percentage points): 9.59 %.
RetroArch [INFO] :: Amount of time spent close to underrun: 5.51 %. Close to blocking: 0.00 %.
RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
RetroArch [INFO] :: Average audio buffer saturation: 43.89 %, standard deviation (percentage points): 9.59 %.
RetroArch [INFO] :: Amount of time spent close to underrun: 5.51 %. Close to blocking: 0.00 %.
RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
Thanks in advance!!