Guys, tell me something, how do you know when a glitch is in-game native or innacurate emulation? I’m playing DKLand trilogy, I have never owned those at the time I was a kid, so I don’t know if this graphical glitch also happens playing in the original hardware.
The character sprites (also monsters) sometimes have issues displaying random garbage pixels where it shouldn’t be, it happens more often in moviment than stopped.
Does it also happens in original hardware? If this also happens in original hardware, there’s an emulation solution for it? (Something alike “Remove Sprite Limit” option in Nestopia?)
This doesn’t happen playing DKC for GBC, only in DKL trilogy for GB.