Glsl shaders pack

Hello all

In case it can help somebody, I used the cg2glsl script to convert nearly every shaders of the Github (in date of 22 october 2014), so they can be used with android versions of retroarch :https://www.dropbox.com/s/uu8rtla0h35djcu/glsl.zip?dl=0

I did not test them all : some are working, some are very very slow, some don’t seem to work.

Enjoy ! Thanks a lot to the developper of Retroarch and Libretro, you’re the best !!! And of course, thanks a lot to the shaders programmers, I’m not at all programmer of anything, i 've just used the tool provided to convert them

Detail of the conversion : 641 shaders converted successfully. 28 shaders failed. Failed shaders: \common-shaders-master\common-shaders-master\blurs\blur10x10shared-gamma-encode-every-fbo.cg \common-shaders-master\common-shaders-master\blurs\blur10x10shared-last-pass-gamma-encode-every-fbo.cg \common-shaders-master\common-shaders-master\blurs\blur10x10shared-last-pass.cg \common-shaders-master\common-shaders-master\blurs\blur10x10shared.cg \common-shaders-master\common-shaders-master\blurs\blur12x12shared-gamma-encode-every-fbo.cg \common-shaders-master\common-shaders-master\blurs\blur12x12shared-last-pass-gamma-encode-every-fbo.cg \common-shaders-master\common-shaders-master\blurs\blur12x12shared-last-pass.cg \common-shaders-master\common-shaders-master\blurs\blur12x12shared.cg \common-shaders-master\common-shaders-master\blurs\blur6x6shared-gamma-encode-every-fbo.cg \common-shaders-master\common-shaders-master\blurs\blur6x6shared-last-pass-gamma-encode-every-fbo.cg \common-shaders-master\common-shaders-master\blurs\blur6x6shared-last-pass.cg \common-shaders-master\common-shaders-master\blurs\blur6x6shared.cg \common-shaders-master\common-shaders-master\blurs\blur8x8shared-gamma-encode-every-fbo.cg \common-shaders-master\common-shaders-master\blurs\blur8x8shared-last-pass-gamma-encode-every-fbo.cg \common-shaders-master\common-shaders-master\blurs\blur8x8shared-last-pass.cg \common-shaders-master\common-shaders-master\blurs\blur8x8shared.cg \common-shaders-master\common-shaders-master\crt\crt-royale\src\crt-royale-bloom-approx-fake-bloom-intel.cg \common-shaders-master\common-shaders-master\crt\crt-royale\src\crt-royale-bloom-approx-fake-bloom.cg \common-shaders-master\common-shaders-master\crt\crt-royale\src\crt-royale-bloom-approx-intel.cg \common-shaders-master\common-shaders-master\crt\crt-royale\src\crt-royale-bloom-approx.cg \common-shaders-master\common-shaders-master\crt\crt-royale\src\crt-royale-bloom-horizontal-reconstitute.cg \common-shaders-master\common-shaders-master\crt\crt-royale\src\crt-royale-brightpass.cg \common-shaders-master\common-shaders-master\crt\crt-royale\src\crt-royale-scanlines-horizontal-apply-mask-fake-bloom-intel.cg \common-shaders-master\common-shaders-master\crt\crt-royale\src\crt-royale-scanlines-horizontal-apply-mask-fake-bloom.cg \common-shaders-master\common-shaders-master\crt\crt-royale\src\crt-royale-scanlines-horizontal-apply-mask-intel.cg \common-shaders-master\common-shaders-master\crt\crt-royale\src\crt-royale-scanlines-horizontal-apply-mask.cg \common-shaders-master\common-shaders-master\handheld\lcd-shader\backup\lcd-pass-0.cg \common-shaders-master\common-shaders-master\handheld\lcd-shader\backup\lcd-pass-1.cg

Hey, looks like my misc/* shaders don’t fail anymore! :smiley:

Thanks for posting this.