Good cores for Hardware acceleration testing

I have finally managed to get OpenGL ES interop working via Angle in the UWP libretro frontend I’ve been working on, so right now I can render using OpenGL ES calls.

What is a good core to test with? I am trying to compile BeetlePSX with OpenGL ES support but I can’t manage to (is it supposed to be working? The repo has an open issue about this already)

Hey, that’s a pretty big milestone! Congrats!

mupen64plus-libretro, parallel-n64 and ppsspp are all good candidates, I think. I think beetle-psx requires some fairly recent GL calls that aren’t supported in GLES…?

Thank you very much, although to be honest I still have a lot of work to do to get the cores to render with the OpenGL context I am getting.

I’ll give the N64 cores a shot: Hopefully i can get them to run without too much trouble. Also, sad to hear BeetlePSX is no longer OpenGL ES compatible: I really wanted to get Playstation emu working the best way possible

I’m not sure that it’s totally out, just that it’s probably not something you want to start with. That is, it might work fine, but it wouldn’t make sense to bang your head against the wall unnecessarily.

Fair enough.

Once again, thanks for the help :slight_smile: