Good shaders for N64 (high res)

Can anyone recommend good shaders for N64? I like rendering at quad resolution which makes the 3D look nice, but fonts and GUI elements look bad whether or not Native res. 2D texrects is turned on.

What would be great is some sort of adaptive smoothing shader like the PSX Vulkan core has.

Any suggestions?

You can try one of Hyllian’s 3D detection shaders, which should only touch the 3D elements. They’re the ones in the xBR subdirectory that have “3D” in the name. I think they’re all ‘super-xbr’ presets.

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The vast majority of GLSL shaders don’t seem to work or do anything on Mupen - I did try one of those xbr-3D ones and it resulted in a black screen :confused:

I read once that if you turn Enable Hardware Shared Context it can fix problems like these, in options/core. Be aware that it has some time since I read that and I don’t remember exactly if it was to fix exactly shader problems.

I’m working on hand-porting them to GLSL, so they should work soon. However, I misspoke in that they only touch non-3D elements, like the HUD.

That’s exactly what I want, Hunter. A shader that fixes the 2D stuff. The 3D stuff looks great. Just need them to work! (p.s. I’m rendering at whatever’s the native res for 1080p). Also, tell me whether I should leave that 2D texrect option on or off.

Cheers