Graphics look smudged in 20140105

I just downloaded the 20140105 version of RetroArch (Win64), and I’m having the problem that everything looks horribly smudged in-game, as if bilinear filtering (or something similar) is enabled, even though no filtering or shaders are enabled in the configuration. (as far as I can tell at least) I’ve been using the older 20131013 version for some time now, and it looks perfectly nice and crisp.

I’ve compared the configuration in my old version, and as far as I can tell it’s the same as in the new one. What’s the reason for this, and is there some way to fix it?

UPDATE: Changing the “Default Filter” to “Nearest” fixed it. I tried it before as well, but apparently it requires a restart to take effect.

Looks fine here by going to settings > video options > Shader options, changing linear to nearest and hitting ‘apply shader changes’. EDIT: I think applying the changes is the part you missed before.

You can also use the pixellate.cg shader from the common-shaders repo if you want to clean up the rounding errors from non-integer scaling: https://github.com/libretro/common-shad … xellate.cg

Thanks for replying. Quite possibly. I got the (most likely mistaken) impression that that was only relevant if changing shaders, and I wasn’t using any shaders.

That hasn’t been an issue so far, as I’ve got integer scaling enabled.