[Guide] Play Neo Geo CD games using FBNeo

Well it’s useful on devices with small screens like phones. It also requires a few less button presses to access things like recently played games and overall more minimal in style on a large screen.

What’s your platform ? I asked around and it seems subsystems are supposed to be available in glui/materialui. Also, maybe try updating your assets ?

I rebuilt RA with glui/materialui support and i can confirm the subsystems are available :

Using linux x64 btw.

yeah I updated assets and doesn’t show still.

You also updated RA i guess ? Well, sorry but i’m clueless about your issue then…

yes it’s 1.7.6. I guess I’ll just use ozone

Any news on if drag and drop is supported yet? This is the only way I can get the game to load via RocketLauncher.

Thank you.

I don’t think thats supported. You have to use either Retroarch load subsystem or the command line described in the first post.

There should be a way to add the necessary command line to the RetroArch module for RocketLauncher, I just don’t know how to edit the module to this degree. I made a post about it on the rlauncher forums back in February but no one has responded.

I’d love to get this added in, because MAME’s configuration needs are an absolute dumpster fire lol so I much prefer FBA (FBN)

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So is a playlistable means of launching Neo-Geo CD games in? I noticed if launched manually, they can be loaded directly from the history playlist.

I looked at it, and it looks like these 3/4 lines are added

“subsystem_ident”: “neocd”,

“subsystem_name”: “Neogeo CD”,

“subsystem_roms”: [

“path-to-rom”

I attempted to add this to the end of the playlist file entries - no dice. actually made my roms disappear :stuck_out_tongue:

I would like to thanks to zackmorris who add the opportunity to play directly neogeo cd games without using subsystem with the last update. I just have a question about run ahead feature compatibility with neogeo cd games on shield tv android. On FBNEO with regular neogeo roms, the run ahead work like a charm even with 4 frames without 2nd instance active. But for neogeo cd, the run ahead give me some slowdown and crackling even with only two frames and need to active 2nd instance ON. Isn t the same core with same behaviour as classic neogeo? Thanks

Yes, I’d update the first post with the new way to load the games, but it looks like editing is locked for some reason (not sure why, maybe mods can enable editing?)

At any rate, if you update to the latest FBNeo core, and you update the Retroarch info files, then you can load Neo Geo CD games the ‘normal’ way if the games are located in a folder named ‘neocd’ (and the new core option ‘Load Subsystem from Parent Folder’ enabled, which is enabled by default). Example

...path_to_retroarch_game_directory/neocd (folder)
     League Bowling.cue (CUE file)
     League Bowling.bin (BIN file)

Then you can simply load the cue file in Retroarch using the ‘Load Content’ method. This should also now work with playlists, and Rocketlauncher, etc.

or you can load the game directly from the command line without the subsystem argument:

(Windows Command)
"...\path_to_program\retroarch.exe" -L "...\path_to_cores\cores\fbneo_libretro.dll" "...\path_to_retroarch_game_directory\neocd\League Bowling.cue"

This same method should work for all subsystems that FBNeo supports.

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What be the Advantage with the New Way of Loading Neo Geo CD Games compared to the old one? @zachmorris

it’s a direct launch without to pass by the submenu of subsystem. very useful to launch directly from hyperspin android shield tv neogeo cd games. thanks again

@hunterk has this been wikified? Anyway to allow zackmorris to edit his OP?

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Main advantages are:

  • Retroarch playlists - couldn’t utilize the subsystem parameter for playlists previously, but now you dont have to provide that parameter so you can have a Neo CD playlist in Retroarch

  • Other frontend support - easier loading for various frontends. I personally don’t use things like Hyperspin / Rocketlauncher / etc but some of them were finicky with the subsystem thing

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Thanks @zachmorris

There are good Reasons.

I heard you could by manually editing them, but your workaround is more user-friendly anyway.

Greetings,

I'm trying to play rips of my own NeoGeo CD games on FB Neo and I'm having difficulty with getting the music to play.  I can rip a bin/cue with infraburner and MagicISO, but I'm not getting the music (it's just ripping the data track).  I tested out ripping with Brasero on Ubuntu and I got a working bin/cue with the music included in the bin (~700MB) but I get static instead of music (the sound effects work).  I think this may be because of a deficiency in the cue file that Brasero created.  Does anyone have any tips for ripping their own Neo Geo CD content for use in FB Neo?

Thank you!