Might as well warn you : fbalpha ngcd support is undergoing a massive rewrite upstream :
- cue/iso/wav format will be dropped (maybe it’ll come back later, maybe not)
- ccd/sub/img (trurip) and cue/bin (redump) will be supported instead.
Might as well warn you : fbalpha ngcd support is undergoing a massive rewrite upstream :
for verified dumps, i think cue/bin suport is way to go. dont think there are still clonecd images floating around, (imho)
Certainly makes things a lot easier to have bin/cue instead of a folder with a bunch of mp3 and etc in it. I take it no word on CHD as of yet though?
Neither upstream nor me are interested in this stuff. I would recommend rising a bounty if you want this stuff implemented in fbalpha.
The new code was commited today :
great news thank you so much, hope the bin cue format will work somedays . dumb question but is the sound will work on these format? thanks
Yes, and features involving savestates (rewind, read ahead, netplay, …) should now work too. bin/cue seems to work as long as data and audio are in the same bin file.
cool thanks again for these features
Another side effect of those changes : samurai showdown rpg now works.
Support for cue with multiple bin files (ex. redump) won’t be added. I recommend using CUETools CDmage to convert whatever format you have to “single file cue/bin” (be sure to set data track to MODE1/2352 when asked). CDmage is way easier than CUETools, and it’s even working on linux through wine, apparently the homepage is down so i won’t give you a link, but you’ll find it easily on any search engine.
Thanks for this. I’ll update the original post after playing with it for a while.
wait… what?.. ughhh…
It is easier to modify the images than to support a format used by MAME and other emulators. (chd)
Thanks for having that logic BarbuDreadMon.
It is never too late to evolve, it is not good to always believe that one is right.
I’m just following upstream changes, i’m not the one who decided this. That’s not the first time you are showing hostility toward me about lack of chd support in my projects, i recommend you to change your attitude, i’m not your slave. If you are unhappy with the lack of chd support in fbalpha & kronos, implement it yourself, if you can’t do it yourself, rise a bounty so that someone will do it.
I thought he was being genuine. Changing a file format IS easier than writing code to support another format. :shrug:
fba neocd implementation has reached its final version, hopefully we cornered all bugs, feel free to report on github if you find any other.
Is this guide method still valid for the new bin/cue support?
Apart from various bugfixes in the ngcd emulation code, only the accepted iso format changed
When I drag my .cue file over to RA I do not get the option to use the FB Alpha core to boot the game. Multiple other cores come up as options but not FBA. Anyone experience this? I just updated my RA to see if that was the issue and I am still getting the same results.
Thanks.
Its now updated with the new/easier steps