RetroArch seems to crash for me when I save and load states using the sameboy core. Although I ran into many problems getting the binary to run from the terminal, I miraculously was able to generate this log by looking at the FAQ. I triggered the crash by pressing F2 key.
retroarch.log
[INFO] === Build ======================================= [INFO] CPU Model Name: Intel® Core™2 Duo CPU T8300 @ 2.40GHz [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2 [INFO] Built: Jun 17 2021 [INFO] Version: 1.9.5 [INFO] ================================================= [INFO] [Input]: Found input driver: “cocoa”. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [INFO] Version of libretro API: 1 [INFO] Compiled against API: 1 [INFO] [Audio]: Set audio input rate to: 48000.00 Hz. [INFO] [Video]: Video @ fullscreen [INFO] [GL]: Found GL context: cocoagl [INFO] [GL]: Detecting screen resolution 480x360. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce 8600M GT OpenGL Engine. [INFO] [GL]: Version: 2.1 NVIDIA-10.0.52 310.90.10.05b46. [INFO] [GL]: Using resolution 1440x900 [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support … [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver. [INFO] [Input]: Found HID driver: “iohidmanager”. [INFO] [Joypad]: Found joypad driver: “hid”. [INFO] [Video]: Found display server: null [INFO] [CoreAudio]: Using output sample rate of 48000.0 Hz [INFO] [CoreAudio]: Using buffer size of 24576 bytes: (latency = 64 ms) [INFO] [Display]: Found display driver: “gl”. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [SRAM]: SRAM will not be saved. [INFO] [Playlist]: Loading history file: [/Users/georgeserr/Library/Application Support/RetroArch/config/content_history.lpl]. [INFO] [Playlist]: Loading history file: [/Users/georgeserr/Library/Application Support/RetroArch/config/content_music_history.lpl]. [INFO] [Playlist]: Loading history file: [/Users/georgeserr/Library/Application Support/RetroArch/config/content_image_history.lpl]. [INFO] [Playlist]: Loading favorites file: [/Users/georgeserr/Library/Application Support/RetroArch/config/content_favorites.lpl]. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Environ]: SET_SUBSYSTEM_INFO. [INFO] Subsystem ID: 0 Special game type: 2 Player Game Boy Link Ident: gb_link_2p ID: 257 Content: [INFO] GameBoy #1 (required) [INFO] GameBoy #2 (required) [INFO] Subsystems: 1 [INFO] [CORE]: Using content: /Users/georgeserr/ROMS/Game Library/roms/Game Boy/Legend of Zelda, The - Link’s Awakening (U) (V1.0) [!].zip#Legend of Zelda, The - Link’s Awakening (U) (V1.0) [!].gb. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [INFO] [Core]: Unloading core… [INFO] [Core]: Unloading core symbols… [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] === Build ======================================= [INFO] CPU Model Name: Intel® Core™2 Duo CPU T8300 @ 2.40GHz [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2 [INFO] Built: Jun 17 2021 [INFO] Version: 1.9.5 [INFO] ================================================= [INFO] [Input]: Found input driver: “cocoa”. [INFO] [Core]: Loading dynamic libretro core from: “/Users/georgeserr/Library/Application Support/RetroArch/cores/sameboy_libretro.dylib” [INFO] [Overrides]: No core-specific overrides found at “/Users/georgeserr/Library/Application Support/RetroArch/config/SameBoy/SameBoy.cfg”. [INFO] [Overrides]: No content-dir-specific overrides found at “/Users/georgeserr/Library/Application Support/RetroArch/config/SameBoy/Game Boy.cfg”. [INFO] [Overrides]: No game-specific overrides found at “/Users/georgeserr/Library/Application Support/RetroArch/config/SameBoy/Legend of Zelda, The - Link’s Awakening (U) (V1.0) [!].cfg”. [INFO] [Environ]: SET_SUBSYSTEM_INFO. [INFO] Special game type: 2 Player Game Boy Link Ident: gb_link_2p ID: 257 Content: [INFO] GameBoy #1 (required) [INFO] GameBoy #2 (required) [INFO] [Remaps]: Remap directory: “/Users/georgeserr/Library/Application Support/RetroArch/config/remaps”. [INFO] [Overrides]: Redirecting save file to “/Users/georgeserr/Documents/RetroArch/saves/Legend of Zelda, The - Link’s Awakening (U) (V1.0) [!].srm”. [INFO] [Overrides]: Redirecting save state to “/Users/georgeserr/Documents/RetroArch/states/Legend of Zelda, The - Link’s Awakening (U) (V1.0) [!].state”. [INFO] [Environ]: SYSTEM_DIRECTORY: “/Users/georgeserr/Documents/RetroArch/system”. [INFO] [Environ]: GET_SAVE_DIRECTORY. [INFO] [Environ]: GET_LOG_INTERFACE. [INFO] [CONTENT LOAD]: Core requires uncompressed content - extracting archive to temporary directory. [INFO] [CONTENT LOAD]: Content successfully extracted to: /var/folders/n_/22mxglqs3pq1084f7sv65nwc0000gn/T/Legend of Zelda, The - Link’s Awakening (U) (V1.0) [!].gb [INFO] [CONTENT LOAD]: Content loading skipped. Implementation will load it on its own. [INFO] [Environ]: SET_VARIABLES. [INFO] [Environ]: GET_VARIABLE sameboy_color_correction_mode: emulate hardware [INFO] [Environ]: GET_VARIABLE sameboy_rumble: rumble-enabled games [INFO] [Environ]: GET_VARIABLE sameboy_rtc: sync to system clock [INFO] [Environ]: GET_VARIABLE sameboy_high_pass_filter_mode: accurate [INFO] [Environ]: GET_VARIABLE sameboy_model: Auto [INFO] [Environ]: GET_VARIABLE sameboy_border: Super Game Boy only [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888. [libretro INFO] Initializing as model: dmg [libretro INFO] Loading boot image: /Users/georgeserr/Documents/RetroArch/system/dmg_boot.bin [INFO] [Environ]: SET_CONTROLLER_INFO. [INFO] Controller port: 1 [INFO] Nintendo Game Boy (ID: 257) [INFO] [Environ]: SET_INPUT_DESCRIPTORS: [INFO] RetroPad, Port 1, Button “B (bottom)” => “B” [INFO] RetroPad, Port 1, Button “Select” => “Select” [INFO] RetroPad, Port 1, Button “Start” => “Start” [INFO] RetroPad, Port 1, Button “D-Pad Up” => “Up” [INFO] RetroPad, Port 1, Button “D-Pad Down” => “Down” [INFO] RetroPad, Port 1, Button “D-Pad Left” => “Left” [INFO] RetroPad, Port 1, Button “D-Pad Right” => “Right” [INFO] RetroPad, Port 1, Button “A (right)” => “A” [INFO] [Environ]: SET_SUPPORT_ACHIEVEMENTS: yes. [INFO] [Environ]: GET_RUMBLE_INTERFACE. [libretro INFO] Rumble environment supported [INFO] [Environ]: GET_VARIABLE sameboy_color_correction_mode: emulate hardware [INFO] [Environ]: GET_VARIABLE sameboy_rumble: rumble-enabled games [INFO] [Environ]: GET_VARIABLE sameboy_rtc: sync to system clock [INFO] [Environ]: GET_VARIABLE sameboy_high_pass_filter_mode: accurate [INFO] [Environ]: GET_VARIABLE sameboy_model: Auto [INFO] [Environ]: GET_VARIABLE sameboy_border: Super Game Boy only [INFO] [Environ]: SET_MEMORY_MAPS. [INFO] ndx flags ptr offset start select disconn len addrspace [INFO] 001 M1A1bc 0x109f58975 00000000 0000FFFF FFFFFFFF 00000000 00000001 [INFO] 002 M1A1bc 0x109f60a30 00000000 0000FF80 FFFFFF80 00000000 00000080 [INFO] 003 M1A1bc 0x7fd5c3a8d400 00000000 0000C000 FFFFF000 00000000 00001000 [INFO] 004 M1A1bc 0x7fd5c3a8e400 00000000 0000D000 FFFFF000 00000000 00001000 [INFO] 005 M1A1bc 0x7fd5c3158800 00000000 0000A000 FFFFE000 00000000 00002000 [INFO] 006 M1A1bc 0x7fd5c3a05c00 00000000 00008000 FFFFE000 00000000 00002000 [INFO] 007 M1A1bC 0x10d7aa000 00000000 00000000 FFFFC000 00000000 00004000 [INFO] 008 M1A1bC 0x10d7ae000 00000000 00004000 FFFFC000 00000000 00004000 [INFO] 009 M1A1bc 0x109f60bfd 00000000 0000FE00 FFFFFF00 00000000 000000A0 [INFO] 010 M1A1bc 0x7fd5c3a8f400 00000000 00010000 FFFF0000 00000000 00010000 [INFO] 011 M1A1bc 0x109f60aaf 00000000 0000FF00 FFFFFF00 00000000 00000080 [INFO] [SRAM]: Skipping SRAM load… [INFO] Version of libretro API: 1 [INFO] Compiled against API: 1 [INFO] [Audio]: Set audio input rate to: 385751.94 Hz. [INFO] [Video]: Video @ fullscreen [INFO] [GL]: Found GL context: cocoagl [INFO] [GL]: Detecting screen resolution 1440x900. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce 8600M GT OpenGL Engine. [INFO] [GL]: Version: 2.1 NVIDIA-10.0.52 310.90.10.05b46. [INFO] [GL]: Using resolution 1440x900 [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shaders]: Specific shader preset found at /Users/georgeserr/Library/Application Support/RetroArch/config/SameBoy/Legend of Zelda, The - Link’s Awakening (U) (V1.0) [!].glslp. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support … [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter) [INFO] [Shaders]: Found #pragma parameter Baseline Alpha (baseline_alpha) 0.050000 0.000000 1.000000 0.010000 in pass 0 [INFO] [Shaders]: Found #pragma parameter Grey Balance (grey_balance) 2.600000 2.000000 4.000000 0.100000 in pass 0 [INFO] [Shaders]: Found #pragma parameter LCD Response Time (response_time) 0.200000 0.000000 0.777000 0.111000 in pass 0 [INFO] [Shaders]: Found #pragma parameter Video Scale (video_scale) 3.000000 3.000000 5.000000 1.000000 in pass 0 [INFO] [Shaders]: Found #pragma parameter Blending Mode (blending_mode) 0.000000 0.000000 1.000000 1.000000 in pass 1 [INFO] [Shaders]: Found #pragma parameter Neighbor Blending (adjacent_texel_alpha_blending) 0.380000 0.000000 1.000000 0.050000 in pass 1 [INFO] [Shaders]: Found #pragma parameter Shadow Blur 1 (shadow_blur1) 2.000000 0.000000 5.000000 0.100000 in pass 2 [INFO] [Shaders]: Found #pragma parameter Shadow Blur 2 (shadow_blur2) 2.000000 0.000000 5.000000 0.100000 in pass 3 [INFO] [Shaders]: Found #pragma parameter Contrast (contrast) 0.700000 0.000000 1.000000 0.050000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Ambient Screen Light (screen_light) 0.850000 0.000000 2.000000 0.050000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Pixel Opacity (pixel_opacity) 0.900000 0.010000 1.000000 0.010000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Background Smooth (bg_smoothing) 0.000000 0.000000 1.000000 0.050000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Shadow Opacity (shadow_opacity) 0.900000 0.010000 1.000000 0.010000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Shadow Offset Horiz (shadow_offset_x) -1.500000 -5.000000 5.000000 0.500000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Shadow Offset Vert (shadow_offset_y) 1.500000 -5.000000 5.000000 0.500000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Screen Offset Horiz (screen_offset_x) 0.000000 -5.000000 5.000000 0.500000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Screen Offset Vert (screen_offset_y) 0.000000 -5.000000 5.000000 0.500000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Box Scale (SCALE) 0.666700 0.666700 1.500000 0.333330 in pass 5 [INFO] [Shaders]: Found #pragma parameter Out X (OUT_X) 1600.000000 1600.000000 4800.000000 8000.000000 in pass 5 [INFO] [Shaders]: Found #pragma parameter Out Y (OUT_Y) 800.000000 800.000000 2400.000000 400.000000 in pass 5 [INFO] [Shaders]: Loading base parameter values [INFO] [Shaders]: Load parameter value: video_scale = 4.000000. [INFO] [Shaders]: Load parameter value: SCALE = 1.500000. [INFO] [Shaders]: Load parameter value: OUT_X = 4800.000000. [INFO] [Shaders]: Load parameter value: OUT_Y = 2400.000000. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] Linker log: WARNING: Output of vertex shader ‘COL0’ not read by fragment shader WARNING: Output of vertex shader ‘texel’ not read by fragment shader
[INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Using GLSL version 120. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Using GLSL version 120. [INFO] [GLSL]: Linking GLSL program. [INFO] Linker log: WARNING: Output of vertex shader ‘COL0’ not read by fragment shader
[INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Using GLSL version 120. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Using GLSL version 120. [INFO] [GLSL]: Linking GLSL program. [INFO] Linker log: WARNING: Output of vertex shader ‘COL0’ not read by fragment shader
[INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] Linker log: WARNING: Output of vertex shader ‘COL0’ not read by fragment shader
[INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Loaded texture image from: “/Users/georgeserr/Library/Application Support/RetroArch/shaders/shaders_glsl/handheld/console-border/resources/dmg-palette.png” … [INFO] [GL]: Loaded texture image from: “/Users/georgeserr/Library/Application Support/RetroArch/shaders/shaders_glsl/handheld/console-border/resources/dmg-background.png” … [INFO] [GL]: Loaded texture image from: “/Users/georgeserr/Library/Application Support/RetroArch/shaders/shaders_glsl/handheld/console-border/resources/dmg-border-square-4x.png” … [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 8 textures. [INFO] [GL]: Loaded 6 program(s). [INFO] [GL]: Creating FBO 0 @ 2048x1024 [INFO] [GL]: Creating FBO 1 @ 2048x1024 [INFO] [GL]: Creating FBO 2 @ 2048x1024 [INFO] [GL]: Creating FBO 3 @ 2048x1024 [INFO] [GL]: Creating FBO 4 @ 2048x1024 [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver. [INFO] [Input]: Found HID driver: “iohidmanager”. [INFO] [Joypad]: Found joypad driver: “hid”. [INFO] [Video]: Found display server: null [INFO] [CoreAudio]: Using output sample rate of 48000.0 Hz [INFO] [CoreAudio]: Using buffer size of 24576 bytes: (latency = 64 ms) [INFO] [Display]: Found display driver: “gl”. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Environ]: SET_SUBSYSTEM_INFO. [INFO] Subsystem ID: 0 Special game type: 2 Player Game Boy Link Ident: gb_link_2p ID: 257 Content: [INFO] GameBoy #1 (required) [INFO] GameBoy #2 (required) [INFO] Subsystems: 1 [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [libretro INFO] Connecting device 1 into port 0 [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter) [INFO] [Shaders]: Found #pragma parameter Baseline Alpha (baseline_alpha) 0.050000 0.000000 1.000000 0.010000 in pass 0 [INFO] [Shaders]: Found #pragma parameter Grey Balance (grey_balance) 2.600000 2.000000 4.000000 0.100000 in pass 0 [INFO] [Shaders]: Found #pragma parameter LCD Response Time (response_time) 0.200000 0.000000 0.777000 0.111000 in pass 0 [INFO] [Shaders]: Found #pragma parameter Video Scale (video_scale) 3.000000 3.000000 5.000000 1.000000 in pass 0 [INFO] [Shaders]: Found #pragma parameter Blending Mode (blending_mode) 0.000000 0.000000 1.000000 1.000000 in pass 1 [INFO] [Shaders]: Found #pragma parameter Neighbor Blending (adjacent_texel_alpha_blending) 0.380000 0.000000 1.000000 0.050000 in pass 1 [INFO] [Shaders]: Found #pragma parameter Shadow Blur 1 (shadow_blur1) 2.000000 0.000000 5.000000 0.100000 in pass 2 [INFO] [Shaders]: Found #pragma parameter Shadow Blur 2 (shadow_blur2) 2.000000 0.000000 5.000000 0.100000 in pass 3 [INFO] [Shaders]: Found #pragma parameter Contrast (contrast) 0.700000 0.000000 1.000000 0.050000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Ambient Screen Light (screen_light) 0.850000 0.000000 2.000000 0.050000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Pixel Opacity (pixel_opacity) 0.900000 0.010000 1.000000 0.010000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Background Smooth (bg_smoothing) 0.000000 0.000000 1.000000 0.050000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Shadow Opacity (shadow_opacity) 0.900000 0.010000 1.000000 0.010000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Shadow Offset Horiz (shadow_offset_x) -1.500000 -5.000000 5.000000 0.500000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Shadow Offset Vert (shadow_offset_y) 1.500000 -5.000000 5.000000 0.500000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Screen Offset Horiz (screen_offset_x) 0.000000 -5.000000 5.000000 0.500000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Screen Offset Vert (screen_offset_y) 0.000000 -5.000000 5.000000 0.500000 in pass 4 [INFO] [Shaders]: Found #pragma parameter Box Scale (SCALE) 0.666700 0.666700 1.500000 0.333330 in pass 5 [INFO] [Shaders]: Found #pragma parameter Out X (OUT_X) 1600.000000 1600.000000 4800.000000 8000.000000 in pass 5 [INFO] [Shaders]: Found #pragma parameter Out Y (OUT_Y) 800.000000 800.000000 2400.000000 400.000000 in pass 5 [INFO] [Shaders]: Loading base parameter values [INFO] [Shaders]: Load parameter value: video_scale = 4.000000. [INFO] [Shaders]: Load parameter value: SCALE = 1.500000. [INFO] [Shaders]: Load parameter value: OUT_X = 4800.000000. [INFO] [Shaders]: Load parameter value: OUT_Y = 2400.000000. [INFO] [Playlist]: Loading history file: [/Users/georgeserr/Library/Application Support/RetroArch/config/content_history.lpl]. [INFO] [Playlist]: Loading history file: [/Users/georgeserr/Library/Application Support/RetroArch/config/content_music_history.lpl]. [INFO] [Playlist]: Loading history file: [/Users/georgeserr/Library/Application Support/RetroArch/config/content_image_history.lpl]. [INFO] [Playlist]: Loading favorites file: [/Users/georgeserr/Library/Application Support/RetroArch/config/content_favorites.lpl].
Terminal Output
Georges-MBP:MacOS georgeserr$ /Applications/RetroArch.app/Contents/MacOS/RetroArch --menu --verbose --log-file ~/retroarch.log Could not open boot ROM: No such file or directory. dyld: lazy symbol binding failed: Symbol not found: ____chkstk_darwin Referenced from: /Users/georgeserr/Library/Application Support/RetroArch/cores/sameboy_libretro.dylib Expected in: /usr/lib/libSystem.B.dylib
dyld: Symbol not found: ____chkstk_darwin Referenced from: /Users/georgeserr/Library/Application Support/RetroArch/cores/sameboy_libretro.dylib Expected in: /usr/lib/libSystem.B.dylib
Trace/BPT trap: 5 Georges-MBP:MacOS georgeserr$