keyboard Mode is Ok. this is the key bind. one button one key.
input_player1_b = "e"
input_player1_b_btn = "nul"
input_player1_b_axis = "nul"
input_player1_y = "z"
input_player1_y_btn = "nul"
input_player1_y_axis = "nul"
input_player1_select = "t"
input_player1_select_btn = "nul"
input_player1_select_axis = "nul"
input_player1_start = "g"
input_player1_start_btn = "nul"
input_player1_start_axis = "nul"
input_player1_up = "w"
input_player1_up_btn = "nul"
input_player1_up_axis = "nul"
input_player1_down = "s"
input_player1_down_btn = "nul"
input_player1_down_axis = "nul"
input_player1_left = "a"
input_player1_left_btn = "nul"
input_player1_left_axis = "nul"
input_player1_right = "d"
input_player1_right_btn = "nul"
input_player1_right_axis = "nul"
input_player1_a = "x"
input_player1_a_btn = "nul"
input_player1_a_axis = "nul"
input_player1_x = "q"
input_player1_x_btn = "nul"
input_player1_x_axis = "nul"
input_player1_l = "r"
input_player1_l_btn = "nul"
input_player1_l_axis = "nul"
input_player1_r = "f"
input_player1_r_btn = "nul"
input_player1_r_axis = "nul"
But, iCade Mode not work, type in message, one button have two key.
up, down, left right Key: we aq dc xz
select yt
start uf
button: up, down, left, right im kp og lv
l1 hr r jn
How to mapping in retroArch.