Hi,
I’m trying to run a certain spooky game in the hills, ramped up internal rez, msaa, sabr, PGXP, everything went fine till I ran into the bloodied corridor (when it suddenly gets darker) at the start of the game, where the internal FPS dropped from stable 30 (29.9) into random low numbers.
Now I’ve cranked all the gfx effects down (1x rez), and noticed that FPS is still low, so I presumed it was due to accurate emuatlion of PSX hardware.
GTE Overclock helped a bit, but it’s not stable 30fps.
Tried OC’ing the PSX CPU, that fixed the problem at round 150%, but then audio started occasionally crackling (especially later in PSX non-cpu/gpu heavy zones), and no matter what latency/buffer/interpolator settings I try, I just can’t get it right.
Driving RA on W7x64 1060@Vulkan i5@4ghz, fullscreen exclusive with or without Vsync.