Hi all, I am running Retroarch on a Raspberry Pi and I am trying to figure out why my game overrides get “wiped out” when I make changes through the GUI.
I have sf2.cfg containing the following in /opt/retropie/configs/all/retroarch/config/FB Alpha
# Auto-generated crt-pi.glslp .cfg
# Place in /opt/retropie/configs/all/retroarch/config/FB Alpha/video_shader_enable = "true"
video_shader = "/opt/retropie/configs/all/retroarch/shaders/crt-pi.glslp"
# To avoid horizontal rainbow artefacts, use integer scaling for the width
aspect_ratio_index = "22"
custom_viewport_width = "1536"
custom_viewport_height = "1080"
custom_viewport_x = "192"
custom_viewport_y = "0"
input_overlay = "/opt/retropie/emulators/retroarch/overlays/borders/MAME-Horizontal.cfg"
This works as expected specifying the bezel/shader settings for this game. But if I go into the GUI and make any changes, let’s say I change the bezel to a different one, then do a save game override, it wipes out the shader settings in the config and vice versa if I change the shader settings it wipes out the bezel settings. Any idea why this happens?
I should mention that I created the config file “manually” by taking the shader portion of the code from one file and the bezel code from another.