Help with Mame .078 and higher end games

so i was trying to run games like KI 1 and 2 here is the XBwatson log with my XDK

RetroArch: Core option: RetroArch: Description: MK2/MK3 DCS Speedhack RetroArch: Key: mame2003-dcs-speedhack RetroArch: Current value: enabled RetroArch: Possible values: RetroArch: disabled RetroArch: enabled RetroArch: Version of libretro API: 1 RetroArch: Compiled against API: 1 RetroArch: Environ GET_LOG_INTERFACE. RetroArch: Environ GET_VARIABLE mame2003-frameskip: RetroArch: 0 RetroArch: Environ GET_VARIABLE mame2003-dcs-speedhack: RetroArch: enabled RetroArch: ROM loading skipped. Implementation will load it on its own. RetroArch: [libretro INFO] :: Found game: kinst [kinst]. RetroArch: Environ SET_ROTATION: 0 RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\image/kinst.chd]), (systemDir: [game:\roms]), (path type dir: [image]), (path: [2]), (filename: [/kinst.chd]) kinst.chd NOT FOUND ERROR: required files are missing, the game cannot be run. RetroArch [ERROR] :: Failed to load game. RetroArch: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. RetroArch [ERROR] :: rarch_main_init_wrap() failed. Exception : 4177526784 3221225477 0 FirstChance xbWatson: Xbox is restarting XBDM: ODD VendorId=PLDS , ProductId=DG-16D4S
XBDM: DVD Emulator Not Running. xbWatson: Xbox is restarting

It’s pretty clear, you’re missing kinst.chd

well, no sir the log shows as “RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\image/kinst.chd]), (systemDir: [game:\roms]), (path type dir: [image]), (path: [2]), (filename: [/kinst.chd]) kinst.chd NOT FOUND”

i even made the folder named “image” with in the rom folder and it still error’ed on me can you lend a hand sir??

also primal rage is in slow motion why is that?

chd’s must be in the rom folder inside a folder named like the game, for instance for kinst

roms
--------kinst.zip --------kinst
------------------kinst.chd --------kinst2.zip --------kinst2
------------------kinst2.chd

NOPE, no go!

RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\kinst\kinst.zip]), (systemDir: [game:\roms]), (path type dir: [rom]), (path: [1]), (filename: [kinst.zip]) RetroArch: [libretro INFO] :: osd_fopen (buffer = [game:\roms\image/kinst.chd]), (systemDir: [game:\roms]), (path type dir: [image]), (path: [2]), (filename: [/kinst.chd]) kinst.chd NOT FOUND ERROR: required files are missing, the game cannot be run. RetroArch [ERROR] :: Failed to load game. RetroArch: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. RetroArch [ERROR] :: rarch_main_init_wrap() failed. Exception : 4177526784 3221225477 0 FirstChance

i have it set up like roms/ kinst/kinst.zip THEN in the roms folder i have it set up as roms/kinst/kinst.chd and nothing works i even placed the chd in the kinst.zip! nothing

Which version of mame and rom does killer instinct work on ps3 mame core anyone know?

I’m not sure if you’re still tracking this thread. If you are – or if others find it through the search function – I have now submitted a bug report for this issue. https://github.com/libretro/mame2003-libretro/issues/38