I tried to delete the files, but it still didn’t work … I’m running out of options
[INFO] RetroArch 1.7.9 (Git 4dcd7a0247)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel® Core™ i3-2375M CPU @ 1.50GHz
[INFO] Capacidades: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX
[INFO] Built: Oct 7 2019
[INFO] Version: 1.7.9
[INFO] Git: 4dcd7a0247
[INFO] =================================================
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] Redirecionando o Jogo-Salvo em “c:\Users\Leonardo Carneiro\Desktop\Retroarch\saves.srm”.
[INFO] Redirecionando o Estado de Jogo em “c:\Users\Leonardo Carneiro\Desktop\Retroarch\states.state”.
[INFO] Versão da API libretro: 1
[INFO] Compilado contra a API: 1
[INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
[INFO] [Video]: Video @ 960x720
[INFO] [GL]: Found GL context: wgl
[INFO] [GL]: Detecting screen resolution 1366x768.
[INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixe
[INFO] [WGL]: Adaptive VSync supported.
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: Vendor: Intel, Renderer: Intel® HD Graphics 3000.
[INFO] [GL]: Version: 3.1.0 - Build 9.17.10.4229.
[INFO] [GL]: Using resolution 960x720
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support …
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] Setting up menu pipeline shaders for XMB …
[INFO] [GLSL]: Compiling ribbon shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Compiling simple ribbon shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Compiling snow shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: WARNING: 3:1: ‘assing’ : implict conversion between types allowed from GLSL 1.20
No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Compiling modern snow shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: WARNING: 3:1: ‘assing’ : implict conversion between types allowed from GLSL 1.20
No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Compiling bokeh shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: WARNING: 3:1: ‘assing’ : implict conversion between types allowed from GLSL 1.20
WARNING: 3:1: ‘assing’ : implict conversion between types allowed from GLSL 1.20
No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Compiling snowflake shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [XInput]: Found XInput v1.4.
[INFO] [DINPUT]: Enumerating joypads …
[INFO] [DINPUT]: Device #0 PID: {09CC} VID:{054C}
[WARN] [DINPUT]: Strong rumble unavailable.
[WARN] [DINPUT]: Weak rumble unavailable.
[INFO] [DINPUT]: Done enumerating joypads …
[INFO] [Joypad]: Found joypad driver: “dinput”.
[INFO] [Autoconf]: 141 profiles found.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[INFO] Shader encontrado “c:\Users\Leonardo Carneiro\Desktop\Retroarch\shaders\retroarch.cgp”
[INFO] Shader encontrado “c:\Users\Leonardo Carneiro\Desktop\Retroarch\shaders\retroarch.glslp”
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Menu]: Found menu display driver: “gl”.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Autoconf]: selected configuration: c:\Users\Leonardo Carneiro\Desktop\Retroarch\autoconfig\xinput\DUALSHOCK_4.cfg
[INFO] [Menu]: Found menu display driver: “gl”.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = ‘null’ 0000000000B745E0
[INFO] [MIDI]: Initializing …
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized “winmm” driver.
[INFO] SRAM não será salva.
[INFO] Carregando arquivo de histórico: [c:\Users\Leonardo Carneiro\Desktop\Retroarch\content_history.lpl].
[INFO] Carregando arquivo de histórico: [c:\Users\Leonardo Carneiro\Desktop\Retroarch\content_music_history.lpl].
[INFO] Carregando arquivo de histórico: [c:\Users\Leonardo Carneiro\Desktop\Retroarch\content_video_history.lpl].
[INFO] Carregando arquivo de histórico: [c:\Users\Leonardo Carneiro\Desktop\Retroarch\content_image_history.lpl].
[INFO] Carregando o arquivo de favoritos: [c:\Users\Leonardo Carneiro\Desktop\Retroarch\content_favorites.lpl].
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] This core is compatible with the current video driver.
[INFO] Using content: C:\Users\Leonardo Carneiro\Desktop\Retroarch\roms\PCEngine\Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).zip#Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).img.
[INFO] arg #0: retroarch
[INFO] arg #1: C:\Users\Leonardo Carneiro\Desktop\Retroarch\roms\PCEngine\Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).zip#Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).img
[INFO] arg #2: -s
[INFO] arg #3: c:\Users\Leonardo Carneiro\Desktop\Retroarch\saves
[INFO] arg #4: -S
[INFO] arg #5: c:\Users\Leonardo Carneiro\Desktop\Retroarch\states
[INFO] arg #6: -c
[INFO] arg #7: c:\Users\Leonardo Carneiro\Desktop\Retroarch\retroarch.cfg
[INFO] arg #8: -L
[INFO] arg #9: C:\Users\Leonardo Carneiro\Desktop\Retroarch\cores\mednafen_pce_fast_libretro.dll
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] Unloading game…
[INFO] Unloading core…
[INFO] Unloading core symbols…
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] Set config file to : c:\Users\Leonardo Carneiro\Desktop\Retroarch\retroarch.cfg
[INFO] RetroArch 1.7.9 (Git 4dcd7a0247)
[INFO] Redirecionando o Jogo-Salvo em “c:\Users\Leonardo Carneiro\Desktop\Retroarch\saves\Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).srm”.
[INFO] Redirecionando o Estado de Jogo em “c:\Users\Leonardo Carneiro\Desktop\Retroarch\states\Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).state”.
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel® Core™ i3-2375M CPU @ 1.50GHz
[INFO] Capacidades: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX
[INFO] Built: Oct 7 2019
[INFO] Version: 1.7.9
[INFO] Git: 4dcd7a0247
[INFO] =================================================
[INFO] Loading dynamic libretro core from: “C:\Users\Leonardo Carneiro\Desktop\Retroarch\cores\mednafen_pce_fast_libretro.dll”
[INFO] [Overrides] no core-specific overrides found at c:\Users\Leonardo Carneiro\Desktop\Retroarch\config\Beetle PCE Fast\Beetle PCE Fast.cfg.
[INFO] [Overrides] no content-dir-specific overrides found at c:\Users\Leonardo Carneiro\Desktop\Retroarch\config\Beetle PCE Fast\PCEngine.cfg.
[INFO] [Overrides] no game-specific overrides found at c:\Users\Leonardo Carneiro\Desktop\Retroarch\config\Beetle PCE Fast\Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).cfg.
[INFO] [Environ]: GET_LANGUAGE: “7”.
[INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
[INFO] [Environ]: SET_CONTROLLER_INFO.
[INFO] Core requested VFS version >= v1, providing v3
[INFO] [Remaps]: remap directory: c:\Users\Leonardo Carneiro\Desktop\Retroarch\config\remaps
[INFO] Redirecionando o Jogo-Salvo em “c:\Users\Leonardo Carneiro\Desktop\Retroarch\saves\Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).srm”.
[INFO] Redirecionando o Estado de Jogo em “c:\Users\Leonardo Carneiro\Desktop\Retroarch\states\Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).state”.
[INFO] [Environ]: GET_LOG_INTERFACE.
[INFO] [Environ]: SYSTEM_DIRECTORY: “c:\Users\Leonardo Carneiro\Desktop\Retroarch\system”.
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[libretro INFO] Frontend supports RGB565 - will use that instead of XRGB1555.
[INFO] [Environ]: GET_PERF_INTERFACE.
[INFO] [Environ]: SET_SUPPORT_ACHIEVEMENTS: yes.
[INFO] [Environ]: PERFORMANCE_LEVEL: 5.
[INFO] Compressed file in case of need_fullpath. Now extracting to temporary directory.
[WARN] Tried extracting to cache directory, but cache directory was not set or found. Setting cache directory to directory derived by basename…
[INFO] Carregamento de conteúdo ignorado. A implementação irá carregar por conta própria.
[INFO] [Environ]: SET_INPUT_DESCRIPTORS:
[libretro INFO] PCE CD Audio settings changed.
[libretro INFO] Loading Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).img…
[libretro INFO] Using module: pce_fast.
[libretro INFO] ROM: 337940KiB
[libretro INFO] Street Fighter 2 Mapper
[INFO] [RCHEEVOS]: ext_hash 0b888002 (‘img’)
[INFO] Falha em extrair o conteúdo do arquivo comprimido: C:\Users\Leonardo Carneiro\Desktop\Retroarch\roms\PCEngine\Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).zip#Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).img.
[INFO] [RCHEEVOS]: Load task finished
[INFO] Ignorando carregamento da SRAM…
[INFO] Versão da API libretro: 1
[INFO] Compilado contra a API: 1
[INFO] [Cheats]: Load game-specific cheatfile: c:\Users\Leonardo Carneiro\Desktop\Retroarch\cheats\Beetle PCE Fast\Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).cht
[INFO] [Audio]: Set audio input rate to: 44232.70 Hz.
[INFO] [Video]: Video @ 876x729
[INFO] [GL]: Found GL context: wgl
[INFO] [GL]: Detecting screen resolution 1366x768.
[INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixe
[INFO] [WGL]: Adaptive VSync supported.
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: Vendor: Intel, Renderer: Intel® HD Graphics 3000.
[INFO] [GL]: Version: 3.1.0 - Build 9.17.10.4229.
[INFO] [GL]: Using resolution 876x721
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support …
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] Setting up menu pipeline shaders for XMB …
[INFO] [GLSL]: Compiling ribbon shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Compiling simple ribbon shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Compiling snow shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: WARNING: 3:1: ‘assing’ : implict conversion between types allowed from GLSL 1.20
No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Compiling modern snow shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: WARNING: 3:1: ‘assing’ : implict conversion between types allowed from GLSL 1.20
No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Compiling bokeh shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: WARNING: 3:1: ‘assing’ : implict conversion between types allowed from GLSL 1.20
WARNING: 3:1: ‘assing’ : implict conversion between types allowed from GLSL 1.20
No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Compiling snowflake shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [DINPUT]: Enumerating joypads …
[INFO] [DINPUT]: Device #0 PID: {09CC} VID:{054C}
[WARN] [DINPUT]: Strong rumble unavailable.
[WARN] [DINPUT]: Weak rumble unavailable.
[INFO] [DINPUT]: Done enumerating joypads …
[INFO] [Joypad]: Found joypad driver: “dinput”.
[INFO] [Autoconf]: 141 profiles found.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[INFO] Shader encontrado “c:\Users\Leonardo Carneiro\Desktop\Retroarch\shaders\retroarch.cgp”
[INFO] Shader encontrado “c:\Users\Leonardo Carneiro\Desktop\Retroarch\shaders\retroarch.glslp”
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Menu]: Found menu display driver: “gl”.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Autoconf]: selected configuration: c:\Users\Leonardo Carneiro\Desktop\Retroarch\autoconfig\xinput\DUALSHOCK_4.cfg
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = ‘null’ 0000000000B745E0
[INFO] [MIDI]: Initializing …
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized “winmm” driver.
[INFO] Carregando arquivo de histórico: [c:\Users\Leonardo Carneiro\Desktop\Retroarch\content_history.lpl].
[INFO] Carregando arquivo de histórico: [c:\Users\Leonardo Carneiro\Desktop\Retroarch\content_music_history.lpl].
[INFO] Carregando arquivo de histórico: [c:\Users\Leonardo Carneiro\Desktop\Retroarch\content_video_history.lpl].
[INFO] Carregando arquivo de histórico: [c:\Users\Leonardo Carneiro\Desktop\Retroarch\content_image_history.lpl].
[INFO] Carregando o arquivo de favoritos: [c:\Users\Leonardo Carneiro\Desktop\Retroarch\content_favorites.lpl].
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] SET_GEOMETRY: 256x240, aspect: 1.200.
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] Content ran for a total of: 00 hours, 00 minutes, 35 seconds.
[INFO] Saving runtime log file: c:\Users\Leonardo Carneiro\Desktop\Retroarch\playlists\logs\Beetle PCE Fast\Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).lrtl
[INFO] This core is compatible with the current video driver.
[INFO] Sem conteúdo, iniciando um núcleo modelo.
[INFO] arg #0: retroarch
[INFO] arg #1: --menu
[INFO] arg #2: -s
[INFO] arg #3: c:\Users\Leonardo Carneiro\Desktop\Retroarch\saves
[INFO] arg #4: -S
[INFO] arg #5: c:\Users\Leonardo Carneiro\Desktop\Retroarch\states
[INFO] arg #6: -c
[INFO] arg #7: c:\Users\Leonardo Carneiro\Desktop\Retroarch\retroarch.cfg
[INFO] arg #8: -v
[INFO] [Cheats]: Save game-specific cheatfile: c:\Users\Leonardo Carneiro\Desktop\Retroarch\cheats\Beetle PCE Fast\Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).cht
[INFO] Salvando Tipo de RAM #0 em “c:\Users\Leonardo Carneiro\Desktop\Retroarch\saves\Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).srm”.
[INFO] Salvo com sucesso em “c:\Users\Leonardo Carneiro\Desktop\Retroarch\saves\Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).srm”.
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] Unloading game…
[INFO] Unloading core…
[libretro INFO] [Beetle PCE Fast]: Samples / Frame: 734.33190
[libretro INFO] [Beetle PCE Fast]: Estimated FPS: 60.05459
[INFO] Unloading core symbols…
[INFO] [Core Options]: Saved core options file to “c:\Users\Leonardo Carneiro\Desktop\Retroarch\retroarch-core-options.cfg”
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] Removendo arquivo de conteúdo temporário: Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).img.
[INFO] Set config file to : c:\Users\Leonardo Carneiro\Desktop\Retroarch\retroarch.cfg
[INFO] RetroArch 1.7.9 (Git 4dcd7a0247)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel® Core™ i3-2375M CPU @ 1.50GHz
[INFO] Capacidades: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX
[INFO] Built: Oct 7 2019
[INFO] Version: 1.7.9
[INFO] Git: 4dcd7a0247
[INFO] =================================================
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] Redirecionando o Jogo-Salvo em “c:\Users\Leonardo Carneiro\Desktop\Retroarch\saves\Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).srm”.
[INFO] Redirecionando o Estado de Jogo em “c:\Users\Leonardo Carneiro\Desktop\Retroarch\states\Dragonball.Z.Idainaru.Son.Gokuu.Densetsu.(JP).state”.
[INFO] Versão da API libretro: 1
[INFO] Compilado contra a API: 1
[INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
[INFO] [Video]: Video @ 960x720
[INFO] [GL]: Found GL context: wgl
[INFO] [GL]: Detecting screen resolution 1366x768.
[INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixe
[INFO] [WGL]: Adaptive VSync supported.
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: Vendor: Intel, Renderer: Intel® HD Graphics 3000.
[INFO] [GL]: Version: 3.1.0 - Build 9.17.10.4229.
[INFO] [GL]: Using resolution 960x720
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support …
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] Setting up menu pipeline shaders for XMB …
[INFO] [GLSL]: Compiling ribbon shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Compiling simple ribbon shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Compiling snow shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: WARNING: 3:1: ‘assing’ : implict conversion between types allowed from GLSL 1.20
No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Compiling modern snow shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: WARNING: 3:1: ‘assing’ : implict conversion between types allowed from GLSL 1.20
No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Compiling bokeh shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: WARNING: 3:1: ‘assing’ : implict conversion between types allowed from GLSL 1.20
WARNING: 3:1: ‘assing’ : implict conversion between types allowed from GLSL 1.20
No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GLSL]: Compiling snowflake shader…
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: No errors.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: No errors.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [DINPUT]: Enumerating joypads …
[INFO] [DINPUT]: Device #0 PID: {09CC} VID:{054C}
[WARN] [DINPUT]: Strong rumble unavailable.
[WARN] [DINPUT]: Weak rumble unavailable.
[INFO] [DINPUT]: Done enumerating joypads …
[INFO] [Joypad]: Found joypad driver: “dinput”.
[INFO] [Autoconf]: 141 profiles found.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[INFO] Shader encontrado “c:\Users\Leonardo Carneiro\Desktop\Retroarch\shaders\retroarch.cgp”
[INFO] Shader encontrado “c:\Users\Leonardo Carneiro\Desktop\Retroarch\shaders\retroarch.glslp”
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Menu]: Found menu display driver: “gl”.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Autoconf]: selected configuration: c:\Users\Leonardo Carneiro\Desktop\Retroarch\autoconfig\xinput\DUALSHOCK_4.cfg
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = ‘null’ 0000000000B745E0
[INFO] [MIDI]: Initializing …
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized “winmm” driver.
[INFO] SRAM não será salva.
[INFO] Carregando arquivo de histórico: [c:\Users\Leonardo Carneiro\Desktop\Retroarch\content_history.lpl].
[INFO] Carregando arquivo de histórico: [c:\Users\Leonardo Carneiro\Desktop\Retroarch\content_music_history.lpl].
[INFO] Carregando arquivo de histórico: [c:\Users\Leonardo Carneiro\Desktop\Retroarch\content_video_history.lpl].
[INFO] Carregando arquivo de histórico: [c:\Users\Leonardo Carneiro\Desktop\Retroarch\content_image_history.lpl].
[INFO] Carregando o arquivo de favoritos: [c:\Users\Leonardo Carneiro\Desktop\Retroarch\content_favorites.lpl].
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [config] Nova configuração salva em “c:\Users\Leonardo Carneiro\Desktop\Retroarch\retroarch.cfg”.
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] Unloading game…
[INFO] Unloading core…
[INFO] Unloading core symbols…
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.