Hello,
When I updated to 1.0.0.2, I lost my save states for my SNES games. How can I prevent this happening with future releases?
Thanks.
Hello,
When I updated to 1.0.0.2, I lost my save states for my SNES games. How can I prevent this happening with future releases?
Thanks.
If you’re using bSNES, you cannot rely on save states working across versions. bSNES is known to break savestate compatibility every version. This is not something we can fix, sorry.
We only have SNES-9X Next on the Wii port of RA.
Regardless of which core it is, savestates are volatile and practically any change to a core could break them between versions. It’s literally a snapshot of the machine’s state, so if something changes about the machine, the state stops making sense.
SRAM saves are safe and consistent, even across cores, making them a much better option for long-term storage.
That’s a shame. What about genuine saves like a Super Metroid save room save? Would that be preserved?
Oh, sorry I didn’t see the last part of your post. So the SRAM is the file saved when you use a save room like in S Metroid?
Thanks.
Yes, that’s an SRAM save. Any save you do in-game is a very stable save format, and it is portable across any sensible SNES emulator.
Thank you for the info. I have another question separate from the topic, but it saves me starting another thread.
When playing Kirby’s Dreamland 3 on the latest version, for the most part the game runs fine without any issues. Once I got to the water level though, the game noticeably slowed down including the music. Is this just because it’s a super FX game and needs some more optimization, or is it something I can fix in the settings?
You could try messing around with the CPU overclock settings in the core options.
The FX overclock option? I did give it a go with every increment, but the game just crashes and turns into a glitched mess. It’s still very playable, I just wondered.
Ah damn, hoped that would have worked.
Kirby’s Dreamland 3 does not use the Super FX chip, SNES9xNext is simply not optimized enough to run that game at fullspeed. It’s fast enough that it is playable but if you still want it fullspeed then try the Virtual Console version.
CPU overclock is to get Star Fox at normal speeds, as far as I know because this game is slooow on the original hardware. It’s not oveclocking the Wii’s CPU but the emulated SNES one(?) Something to that effect.