I haven’t used my CRT in a few months in a regular capacity, just been moving furniture around, that sort of thing. Anyway I went to play with it a couple nights ago and suddenly nothing above 480 will work in CRTSwitchRes.
I was utterly confounded by this, as I know it was working before, so I redid RA’s setup from scratch, created the modelines in CRU, etc etc. I even had a file saved with all the modelines that had been working to avoid footwork in the future… HA… so much for that, they still didn’t work.
Here’s the modlines I’m TRYING to use with my 31Khz PC CRT Monitor…
- 1920x192 @ 140Hz
- 1920x200 @ 140Hz
- 1920x224 @ 120Hz
- 1920x237 @ 120Hz
- 1920x254 @ 120Hz
- 1920x256 @ 120Hz
- 1920x272 @ 120Hz
- 1920x288 @ 120Hz
- 1920x400 @ 120Hz
- 1920x444 @ 120Hz
- 1920x448 @ 120Hz
- 1920x480 @ 120Hz
- 1920x512 @ 60Hz
- 1920x528 @ 60Hz
- 1920x540 @ 60Hz
- 1920x576 @ 60Hz
Now, as I said, this happened a few days ago and on top of trying to redo the whole setup, I have gone through every piece I could find in these forums on running these resolutions on a 31Khz monitor. In that process I found two posts, from myself, confirming that I am not insane and this used to work lol.
More so however, I discovered 2 CONTRADICTING posts by myself:
In the one dated earliest, I state I’m running the resolutions listed above. There is question about 1920x480 working at 120Hz and not 60Hz, but I state it works at 120Hz, and indeed that is still true.
At a later date, I state that I have all the 512+ resolutions running at 120Hz, which I distinctly remember being confused as to why that was working, but my saved “Working modelines file” confirms I had them listed at 120Hz, and it was what was listed before I redid the setup.
While playing around with this, I’ve tried both 60 and 120. Neither will pull up when CRTSwitchRes calls on it. Notably, only the 60Hz options show up in RetroArch’s video settings for resolution, and those will work if I switch manually there - but again, not through CRTSwitchRes
I’m at my wits end with it… I’ve used the First/Last scanline options in Bettle_PSX_HW and Beetle_Saturn to force Pal resolutions into 240p/480p, and that gets the job done - but, and this is a big but, then there is Dolphin.
Now, Dolphin is how I noticed there was a problem in the first place. I booted it up and noticed the CRT wasn’t flipping over. I had all my modelines installed, and know for a fact I was playing with this before with Tales of Symphonia… So I actually downloaded mme4crt and ran it to see what resolution it was looking for and that’s where the 528 came up.
This was an entirely new resolution that wasn’t in my documentation, and wasn’t necessary before, but a quick search does show this is the internal resolution for the Gamecube.
Problem is, unlike PSX/SAT - I can’t force the resolution to 480…
Please help… I’m so very, very tired…