i have run nes core and i see horizontal line slowly go up on screen
it appear when i move
what setting i have to change in retroarch.cfg or in retroarch menu settings to view flawless game _?
i try turn on bilinear filtering but no luck
i have run nes core and i see horizontal line slowly go up on screen
it appear when i move
what setting i have to change in retroarch.cfg or in retroarch menu settings to view flawless game _?
i try turn on bilinear filtering but no luck
I would say turn v-sync on.
Main Menu -> Setting -> Video -> Synchronization -> Vertical Sync (V-Sync) -> ON
i have v sync on
and bilinear filtering on
it must be something in nes core
fix now
synchronisation must have auto option to read core requirement instead of 1 frame
What is that option about?
i try settings video synchronization v-sync on and there is option with number or auto , i use auto , look better , when i run nes core then game and going scroll , screen have less flickering but some still persist , i mean its now about shader
my best result is with V-Sync on and Hard GPU Sync on , parameters auto or 0
i run nes core , game ninja ryukenden ii
in first level in city i still see flickering line in background
i have shaders ntsc , scanlines , and crt-geom , slang
but in second level train nothing flickering
dunno what can i do better
does it flicker with shaders turned off?
with shaders turned off : use V Sync on and GPU sync on , less flicker , small line horizontal
with shaders turned on > use V Sync on and GPU sync on , more flicker horizontal lines , looks like break screen glass