I’m using RetroArch to take screenshots of games with CRT shaders active – as y’all know, crisp pixels aren’t necessarily representative of how a game is suppposed to look – but there’s a problem: even if I set the window scale high (to, say, 6× or so), the window is clamped to a maximum of 1920×1080 (my display’s resolution). This is an issue, as CRT shaders – especially fancy ones – need resolutions close to 4K to properly render detail.
(This might look alright, but… you can do a lot better, and what’s more, it’s not integer-scale!)
How can I set the window scale of RetroArch without it worrying whether everything fits on my screen?