I’m kind of at my wit’s end. I don’t know if this is a core problem, a retroarch problem, a monitor problem or a computer problem. When running at 160hz, turning on “sync to content framerate” DOES improve frame pacing versus having it off, but it’s not nearly as smooth as just manually setting my refresh rate to 60hz. I’m still getting stutters every 3-4 seconds.
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I'm using a laptop with a 5900h, RTX 3070
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I have gsync enabled for fullscreen in the nvidia settings
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My monitor's native refresh rate is 160hz
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I have the vertical refresh rate setting set to 160hz
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I have vsync on
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I have "Sync to Exact Content Framerate" on
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I have vsync swap interval on 1, and frame delay set to 0
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I've tried with the Vulkan, glcore, and d3d11 video backends
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I've tried with runahead on and off
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I've tried with the FCEUMM, SNES9X, PCE Beetle, Paralle and the Genesis Plus GX core
Same results in all cores. I’m not sure if I’m missing something, if this is intended and just how the gsync functionality typically performs, or if it’s just my monitor (but I get the same issue with my external monitor and my laptop’s screen [which has freesync] so I’m not sure if that’s it). And there’s not a lot of information about it on the web that I can find
I’d appreciate any insight!