First off, i apologize if I posted this in the wrong category. Ive had a Raspberry Pi 3 that ive installed RetroPie on for the better part of a year now, and im still getting used to the interface as ive only really used various emulators on PC amd Mac. And even then, i havent gone too in depth with them, but have managed to navigate them enough to know how to do the basics.
So i have an issue and havent been able to find anything using my Google Fu and hope i can get some input and hopefully some insight on how and why my issue is happening and how to resolve it.
So ive been playing Final Fantasy 7 (PSX) in .pbp format after years of using .bin/.cue format. I came across an issue using the .pbp format where the game would struggle to load then ultimately crash. So i got the idea to export the .srm and .state files, rename them to the “disc” for the .bin/.cue version to get around it then once I did, rename the files back so they would be compatible with the .pbp format and hoped it would work. To give an overview of my process:
- export .srm/.state (.pbp format) to USB
- rename files via PC (to be compatible with .bin version)
- import via USB and File Manager
- run .bin version and save past the part of the game that crashes
- export the .srm/.state
- rename files to be compatible with .pbp
Now the issue im running into (after successfully getting up to Step 4) is that after I load the .srm/.state in game (.bin format) and try to overwrite it, it immediately becomes inaccessible. If I go to the File Manager, the Size for both .srm/.state files now read as Zero.
I realize all of this is probably a huge waste of time when i can just look for another version of the .pbp, if im lucky enough to find one. I figured this would be a good topic for anyone else having a similar issue.
But any assistance would be greatly appreciated!