Okay, so my sound was delayed, and my input to a similar amount. So then I tried hard sync and kms but the sound lag was the same ofcourse. So because of this, I thought it was still a high delay. So I turn off the sound and then my brain stops messing with me, and ever since I can tell the big difference. In other words : I am retarded. Speculative Execution was only slightly faster, as far as I can tell. Somehow it seems like it feels different than 2D PC games but that’s probably the small amount of not really noticeable ms that I’m still getting.
So yeah, just because I heard the sound later, it seemed like the input was later. Something was still off…but all this time, not the input.
However, somehow Super Mario World seems less responsive than other games…Maybe because I played it so much as a kid? who knows.
Are there sound cards that can get the audio latency at a really low setting without it sounding like, well, weird ass noises? I’ve always wondered because of Rocksmith’s audio engine setting, but when I googled about it I just got external sound cards for recording, which tend to not be compatible with much. the audio being good would make Rhythm Tengoku on GBA actually fun to play. Otherwise, it’s just a minor annoyance.