Is it possible to install mods for games in RetroArch, and how can they be loaded in and work the same way as native emulators?
I’m trying to install a Nintendo 3DS Mod file for Ocarina of Time 3DS for a randomizer, and I can’t seem to figure out or get it to work like it would on regular Citra Emu. On Citra you would normally be able to right-click on a game from the menu and select Open Mod Folder, and drop your mods into that, but I can’t seem to find the equivalent of that in RetroArch which should also have the same directory structure in the form of
/load/mods/<GAME_ID> with the
*.bin file and
I don’t even know if I should create directory within
/system/ directory or within the same directory as Citra Core and settings are found. No matter what I’ve tried, it doesn’t seem to work the same.