- Super expensive.
- No longer in production/out of stock
- Rights to the product changing hands between sellers/store owners
- Because of 3, usually one or two stores can only sell them.
- The specs are closed so only a select few can assemble and sell them, limiting the ability of DIY homebrewers to make their own device.
While as a general rule of thumb, developers will always tell people to dump their own game cartridges, in reality there is nobody stepping up to the plate to make this either affordable, to integrate it well with existing software, or to make it possible for your homebrew hardware maker to easily build his own.
RetroArch Open Hardware is our attempt to shake up this sector of the retro games market, and our effort to revitalize the DIY market and shift it away from proprietary solutions. Our first Proof of Concept hardware device is an N64 cartridge adapter that you connect to any device with a USB Type-C cable. It will be relatively cheap to assemble and much faster than any existing competing device out there that does the same task.
When we mentioned before that we want RetroArch to be its own game console, we pretty much meant it. And being able to take your own game copies with you and run them with RetroArch seems like an obvious next step to take.
We have come up with a completely custom and lean design so that the person aiming to build this for themselves in DIY fashion will be able to build these relatively cheaply. We are convinced the transfer speeds are far in excess of any other similar product out on the market right now, which is just as well considering the biggest N64 game out there is 64MB in size.
The current transfer speed that we are achieving is ~4MB per second on a prototype device. Our target is a transfer speed of approximately ~ 4.5MB per second give or take.
In addition, Switch dock support will be there from Day One, working out of the box.
How does it work?
Attach it to any device and it will mount itself as a Mass Volume Storage device, mapping the cartridge as a bunch of files on the filesystem.
You insert the N64 cartridge into the cartridge reader and you connect it to a PC (or some other device) with a USB Type C-cable. The device will then map the contents of the cartridge itself as a Mass Storage device volume. EEPROM, Flash, ROM, and SRAM are mapped as separate files on this volume. (*)
Playing the game should be as easy as just loading the ROM from this device. So already even without the aforementioned RetroArch integration, it already works. But our hope is that with the RetroArch integration, we finally get the promise of a true cross-platform game console where you can take your games library with you, whether it’s digital or physical, and just use it across the devices that you already have RetroArch on. This is the dream and promise we have been slowly building towards – the power lies in the user’s hands, not that of any corporation or organization.
***** – This might be subject to change. We are still considering whether to change this to a dedicated protocol to allow using cartridge hardware in an emulator core without just reading all of the cart as one big contiguous ROM file.
Some cartridges will need their cartridge connectors cleaned in order to work properly with this device. It’s a common problem among N64 game preservationists that I’m sure should not be news to anyone at this point.
For now, here is a gallery of screenshots to a few of our prototypes, brought to you by Sasa and m4xw.