Hi guys. I’m new here and I don’t really know if this is the appropriate category to post, but I did try Googling this and using the forum search and I couldn’t find anything, so I apologize if this isn’t the right place for this question.
Anyway, I’m having a minor problem that’s probably more nit-pickying than anything else, but I figure there’s no harm asking anyway.
I’m was in the mood to play Street Fighter Alpha 3 and weirdly enough, it seems the most complete version of this game is still the PSP version. I do have a PSP and this game, but playing fighting games on such a small system is not really ideal, so I figured that, since it’s an enhanced arcade port, it most likely would look awesome with those fancy CRT shaders, and indeed it does. To my taste, the CRT-Royale-XM29Plus Vulkan preset looks perfect for this game, but than I stumbled on this issue:
The PSP has a 480x272, which is two pixels more than the standard 480x270 that would fit perfectly with a 4x internal resolution upscale to fit a 1920x1080 monitor. So the PPSSPP core, understanbly, only have the option for 1920x1088, or lower.
The problem is that if I set the integer scale to on (in order to make the CRT shader render properly and look good), I have to deal with black borders, as it won’t fill my whole screen, and if a set the integer scale to off, the shader won’t render properly, with uneven scanlines and artefacts.
So, after all this I was wondering if is there any way to set the PPSSPP core internal resolution to 1920x1088, but crop these 8 exceding pixels (4 up and 4 down?) and keep the integer scale on, so I’d have just a minor crop instead of huge black borders or incorrect shader rendering.
Here’s what happens because of the wrong scaling: https://i.imgur.com/BDhPMhU.png
I hope I was clear enough. Thanks in advance guys.