Hey, thanks for the reply.
I don’t have time to go through and get the results for all of them tonight, but here’s what’s going on with CRT-Royale and lcd-grid-v2, bias because they’re the ones I’m most interested in using
Log seems to be identical on both machines.
CRT-Royale
[INFO] [GLSL]: Checking GLSL shader support …
[INFO] Found #pragma parameter crt_gamma (crt_gamma) 2.500000 1.000000 5.000000 0.025000
[INFO] Found #pragma parameter lcd_gamma (lcd_gamma) 2.200000 1.000000 5.000000 0.025000
[INFO] Found #pragma parameter levels_contrast (levels_contrast) 1.000000 0.000000 4.000000 0.015625
[INFO] Found #pragma parameter halation_weight (halation_weight) 0.000000 0.000000 1.000000 0.005000
[INFO] Found #pragma parameter diffusion_weight (diffusion_weight) 0.075000 0.000000 1.000000 0.005000
[INFO] Found #pragma parameter bloom_underestimate_levels (bloom_underestimate_levels) 0.800000 0.000000 5.000000 0.010000
[INFO] Found #pragma parameter bloom_excess (bloom_excess) 0.000000 0.000000 1.000000 0.005000
[INFO] Found #pragma parameter beam_min_sigma (beam_min_sigma) 0.020000 0.005000 1.000000 0.005000
[INFO] Found #pragma parameter beam_max_sigma (beam_max_sigma) 0.300000 0.005000 1.000000 0.005000
[INFO] Found #pragma parameter beam_spot_power (beam_spot_power) 0.330000 0.010000 16.000000 0.010000
[INFO] Found #pragma parameter beam_min_shape (beam_min_shape) 2.000000 2.000000 32.000000 0.100000
[INFO] Found #pragma parameter beam_max_shape (beam_max_shape) 4.000000 2.000000 32.000000 0.100000
[INFO] Found #pragma parameter beam_shape_power (beam_shape_power) 0.250000 0.010000 16.000000 0.010000
[INFO] Found #pragma parameter beam_horiz_filter (beam_horiz_filter) 0.000000 0.000000 2.000000 1.000000
[INFO] Found #pragma parameter beam_horiz_sigma (beam_horiz_sigma) 0.350000 0.000000 0.670000 0.005000
[INFO] Found #pragma parameter beam_horiz_linear_rgb_weight (beam_horiz_linear_rgb_weight) 1.000000 0.000000 1.000000 0.010000
[INFO] Found #pragma parameter convergence_offset_x_r (convergence_offset_x_r) 0.000000 -4.000000 4.000000 0.050000
[INFO] Found #pragma parameter convergence_offset_x_g (convergence_offset_x_g) 0.000000 -4.000000 4.000000 0.050000
[INFO] Found #pragma parameter convergence_offset_x_b (convergence_offset_x_b) 0.000000 -4.000000 4.000000 0.050000
[INFO] Found #pragma parameter convergence_offset_y_r (convergence_offset_y_r) 0.000000 -2.000000 2.000000 0.050000
[INFO] Found #pragma parameter convergence_offset_y_g (convergence_offset_y_g) 0.000000 -2.000000 2.000000 0.050000
[INFO] Found #pragma parameter convergence_offset_y_b (convergence_offset_y_b) 0.000000 -2.000000 2.000000 0.050000
[INFO] Found #pragma parameter mask_type (mask_type) 1.000000 0.000000 2.000000 1.000000
[INFO] Found #pragma parameter mask_sample_mode (mask_sample_mode_desired) 1.000000 0.000000 2.000000 1.000000
[INFO] Found #pragma parameter mask_specify_num_triads (mask_specify_num_triads) 0.000000 0.000000 1.000000 1.000000
[INFO] Found #pragma parameter mask_triad_size_desired (mask_triad_size_desired) 3.000000 1.000000 18.000000 0.125000
[INFO] Found #pragma parameter mask_num_triads_desired (mask_num_triads_desired) 480.000000 342.000000 1920.000000 1.000000
[INFO] Found #pragma parameter aa_subpixel_r_offset_x (aa_subpixel_r_offset_x_runtime) -0.333333 -0.333333 0.333333 0.333333
[INFO] Found #pragma parameter aa_subpixel_r_offset_y (aa_subpixel_r_offset_y_runtime) 0.000000 -0.333333 0.333333 0.333333
[INFO] Found #pragma parameter antialias_cubic_sharpness (aa_cubic_c) 0.500000 0.000000 4.000000 0.015625
[INFO] Found #pragma parameter antialias_gauss_sigma (aa_gauss_sigma) 0.500000 0.062500 1.000000 0.015625
[INFO] Found #pragma parameter geom_radius (geom_radius) 2.000000 0.160000 1024.000000 0.100000
[INFO] Found #pragma parameter geom_view_dist (geom_view_dist) 2.000000 0.500000 1024.000000 0.250000
[INFO] Found #pragma parameter geom_tilt_angle_x (geom_tilt_angle_x) 0.000000 -3.141593 3.141593 0.017453
[INFO] Found #pragma parameter geom_tilt_angle_y (geom_tilt_angle_y) 0.000000 -3.141593 3.141593 0.017453
[INFO] Found #pragma parameter geom_aspect_ratio_x (geom_aspect_ratio_x) 432.000000 1.000000 512.000000 1.000000
[INFO] Found #pragma parameter geom_aspect_ratio_y (geom_aspect_ratio_y) 329.000000 1.000000 512.000000 1.000000
[INFO] Found #pragma parameter geom_overscan_x (geom_overscan_x) 1.000000 0.003906 4.000000 0.003906
[INFO] Found #pragma parameter geom_overscan_y (geom_overscan_y) 1.000000 0.003906 4.000000 0.003906
[INFO] Found #pragma parameter border_size (border_size) 0.015000 0.000000 0.500000 0.005000
[INFO] Found #pragma parameter border_darkness (border_darkness) 2.000000 0.000000 16.000000 0.062500
[INFO] Found #pragma parameter border_compress (border_compress) 2.500000 1.000000 64.000000 0.062500
[INFO] Found #pragma parameter interlace_bff (interlace_bff) 0.000000 0.000000 1.000000 1.000000
[INFO] Found #pragma parameter interlace_1080i (interlace_1080i) 0.000000 0.000000 1.000000 1.000000
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 130.
[INFO] Shader log: ERROR: 0:1: ‘’ : version ‘130’ is not supported
[ERROR] Failed to compile vertex shader #0
[ERROR] Failed to link program #0.
[ERROR] Failed to create GL program #0.
[INFO] [GLSL]: Checking GLSL shader support …
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[WARN] [GL]: Failed to set multipass shader. Falling back to stock.
lcd-grid-v2
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support …
[INFO] Found #pragma parameter Colour of R subpixel: R (RSUBPIX_R) 1.000000 0.000000 1.000000 0.010000
[INFO] Found #pragma parameter Colour of R subpixel: G (RSUBPIX_G) 0.000000 0.000000 1.000000 0.010000
[INFO] Found #pragma parameter Colour of R subpixel: B (RSUBPIX_B) 0.000000 0.000000 1.000000 0.010000
[INFO] Found #pragma parameter Colour of G subpixel: R (GSUBPIX_R) 0.000000 0.000000 1.000000 0.010000
[INFO] Found #pragma parameter Colour of G subpixel: G (GSUBPIX_G) 1.000000 0.000000 1.000000 0.010000
[INFO] Found #pragma parameter Colour of G subpixel: B (GSUBPIX_B) 0.000000 0.000000 1.000000 0.010000
[INFO] Found #pragma parameter Colour of B subpixel: R (BSUBPIX_R) 0.000000 0.000000 1.000000 0.010000
[INFO] Found #pragma parameter Colour of B subpixel: G (BSUBPIX_G) 0.000000 0.000000 1.000000 0.010000
[INFO] Found #pragma parameter Colour of B subpixel: B (BSUBPIX_B) 1.000000 0.000000 1.000000 0.010000
[INFO] Found #pragma parameter Gain (gain) 1.000000 0.500000 2.000000 0.050000
[INFO] Found #pragma parameter LCD Input Gamma (gamma) 3.000000 0.500000 5.000000 0.100000
[INFO] Found #pragma parameter LCD Output Gamma (outgamma) 2.200000 0.500000 5.000000 0.100000
[INFO] Found #pragma parameter Black level (blacklevel) 0.050000 0.000000 0.500000 0.010000
[INFO] Found #pragma parameter Ambient (ambient) 0.000000 0.000000 0.500000 0.010000
[INFO] Found #pragma parameter BGR (BGR) 0.000000 0.000000 1.000000 1.000000
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 130.
[INFO] Shader log: ERROR: 0:1: ‘’ : version ‘130’ is not supported
[ERROR] Failed to compile vertex shader #0
[ERROR] Failed to link program #0.
[ERROR] Failed to create GL program #0.
[INFO] [GLSL]: Checking GLSL shader support …
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[WARN] [GL]: Failed to set multipass shader. Falling back to stock.
Looking at that, this seems to be the common denominator.
[INFO] [GLSL]: Using GLSL version 130.
[INFO] Shader log: ERROR: 0:1: ‘’ : version ‘130’ is not supported
Some googling returns results that are a little bit out my depth, but it appears there’s some dumb Apple stuff at play.