I’ve decided to test the PCSX2 core v0.1 Alpha… and MY GOD, the core is already running smooth, can’t wait to see it over the years. I didn’t know the PS2 internal res was 640x448, which is perfect for fighting games, integer scale combined with a scanline shader at 224p, has the power “fix” many fighting games and beyond, hopefully in the future we will be able to turn off bilinear, deinterlace and activate progressive scan mode in the games with support. By acessing a raw, non post-processed video feed, it’s going to be finally possible to play games like HSF2 and SFZ Fighters Generation with a arcade perfect visual. Also, crt-geom with luminance at max is going to be perfect to deinterlace any 480i game like Tekken Tag and Ridge Racer V.
This is the final frontier to me (PS3 is going to take a while). Thanks to all involved and I hope development continues steady and consistent.
Below a few images of KOF02UM running perfectly in 224p