Load zips on the fly

not sure if this is supported, but when i try to load a zip file in it extracts the game rom which you then need to select that extracted file to play the game, but is it possible to load a zip on the fly without it decompressing it to a seperate file? and if not might it be considered - especially for games that have relatively smaller roms like megadrive, pc-engine and snes

thanks

Most emulator cores require a concrete file name to be known, i.e., they cannot load ROMs from RAM directly.

zips load automatically on real mednafen, without extracting it, and also the same goes for every other xbox emulator i’ve used personally speaking

  1. You can have very big HDDs in Xbox 1. Why is this such a priority?
  2. Why are people still using ZIP files for very minuscule files in 2012? This isn’t the late '90s/early '00s anymore - you can buy a 2TB 3.5 inch harddrive and put it in your Xbox1 and have as much stuff on there as you want. How much ‘compression’/saved file space does that ZIP actually buy you?
  3. The ZIP code actually offers you MORE options than any other emulator/frontend out there -

you can extract all contents of a ZIP file in the current directory/cache partition and select what you want (most of these emulators only support loading 1 file from a ZIP using some heuristics and they won’t be able to extract something generically at all), or -

you can extract all contents of a ZIP file in the current directory AND load the first supported ROM in that ZIP.

Why do I have to resort to a temporary buffer in memory to extract the contents of a ZIP to when we already have everything that we need? Right now we have a scalable ‘one size fits all’ solution for the problem at hand that works across all emulator cores/consoles - your proposal here would not work for emulator cores such as FBA which don’t support loading ROMs from RAM anyway.

  1. You can have very big HDDs in Xbox 1. Why is this such a priority?
  • 1000 roms in uncompressed format takes up double the space as zips, and that space is quite precious when you have a lot of emulators on your hard drive
  1. Why are people still using ZIP files for very minuscule files in 2012? This isn’t the late '90s/early '00s anymore - you can buy a 2TB 3.5 inch harddrive and put it in your Xbox1 and have as much stuff on there as you want. How much ‘compression’/saved file space does that ZIP actually buy you?
  • don’t want to spend £150 on a 2tb hard drive for an 11 year old console
  1. The ZIP code actually offers you MORE options than any other emulator/frontend out there your proposal here would not work for emulator cores such as FBA which don’t support loading ROMs from RAM anyway.
  • as i said in my original post “especially for games that have relatively smaller roms like megadrive, pc-engine and snes” (didn’t mention FBA)