- You can have very big HDDs in Xbox 1. Why is this such a priority?
- Why are people still using ZIP files for very minuscule files in 2012? This isn’t the late '90s/early '00s anymore - you can buy a 2TB 3.5 inch harddrive and put it in your Xbox1 and have as much stuff on there as you want. How much ‘compression’/saved file space does that ZIP actually buy you?
- The ZIP code actually offers you MORE options than any other emulator/frontend out there -
you can extract all contents of a ZIP file in the current directory/cache partition and select what you want (most of these emulators only support loading 1 file from a ZIP using some heuristics and they won’t be able to extract something generically at all), or -
you can extract all contents of a ZIP file in the current directory AND load the first supported ROM in that ZIP.
Why do I have to resort to a temporary buffer in memory to extract the contents of a ZIP to when we already have everything that we need? Right now we have a scalable ‘one size fits all’ solution for the problem at hand that works across all emulator cores/consoles - your proposal here would not work for emulator cores such as FBA which don’t support loading ROMs from RAM anyway.