Some background: I made this document a few years back for logging RetroArch Run Ahead Settings. Was starting to play around with it again logging some games but I recall having this problem back then.
What is the accepted standard for logging the Run-Ahead?
For example a lot of games on SNES will have different Run Ahead Frames for different actions. Perhaps movement is 1 frame run ahead while slashing a sword is 3 frames ahead.
I have always felt going by lowest frame amount is the answer but I am not positive if this is 100% correct or is even preferred by the player.
Any opinions or guidance on this based on some kind of facts would be preferred.
My other question is if their is any plans to disassociate Run Ahead Settings from retroarch.cfg and allow this setting to be saved to a game specific file. The idea being we could share run ahead setting files per game or even make it apart of whats included with retroarch in future. Just an idea.
Curious what people think and feel free to edit the document as its always been open.