I’ve fixed it. There was a bug in the release version’s Player1.lua and Player1.moon files, down acceleration should be positive, not negative. I replaced it with the updated source code.
if love.keyboard.isDown("up") then
self.acceleration.y = -self.accelerationSpeed
elseif love.keyboard.isDown("down") then
self.acceleration.y = -self.accelerationSpeed (bug)
A found out a .lutro
file is really just a .zip
file, so I was able to recreate it, I didn’t have to compile.
I’ve uploaded the fixed version for anyone who comes across this.
Note, this is not a ripped console rom, it’s a free game off GitHub with MIT license.
https://www.dropbox.com/s/brchinysdzfwydp/lutro-pong.lutro?dl=0