I’ve just extracted the Windows Megapack, set up a controller, added some BIOS, etc., and everything is working. However, I must be missing something. I’m using the genplus_gx core and, while my general (retropad autoconfig) controls work, they’re not mapped out properly to emulate a Genesis controller as the autoconfig is largely based on the modern PS2-style layout and I am using a Saturn USB pad with an ABC/XYZ layout. I could guess-and-test until I have a config for use only with this core that happens to map correctly, but this seems inefficient and I would have to test in a 6-button Genesis game where I can verify that C is truly mapped to C and Y to Y, etc… There must be another way.
How can I generate configs for each particular core without spending a lot of time trial-and-erroring what retropad config will just happen to work for each core?
I see no options in the genplus_gx core for mapping individual buttons which leads me to believe there is a maximum of one “layer” of mapping, so to say (meaning I can’t have a general retropad config that maps to a separate per-core config). How then can I map the C or Z button, or the Mode button which genplus_gx (and the Genesis itself) utilizes when the retropad config doesn’t have these buttons?
Edit: From about a year ago:
Well, we just bind Genesis Plus GX controls to the following ‘buttons’ -
static struct bind_conv binds[] = { { RETRO_DEVICE_ID_JOYPAD_B, INPUT_B }, { RETRO_DEVICE_ID_JOYPAD_A, INPUT_C }, { RETRO_DEVICE_ID_JOYPAD_X, INPUT_Y }, { RETRO_DEVICE_ID_JOYPAD_Y, INPUT_A }, { RETRO_DEVICE_ID_JOYPAD_START, INPUT_START }, { RETRO_DEVICE_ID_JOYPAD_L, INPUT_X }, { RETRO_DEVICE_ID_JOYPAD_R, INPUT_Z }, { RETRO_DEVICE_ID_JOYPAD_UP, INPUT_UP }, { RETRO_DEVICE_ID_JOYPAD_DOWN, INPUT_DOWN }, { RETRO_DEVICE_ID_JOYPAD_LEFT, INPUT_LEFT }, { RETRO_DEVICE_ID_JOYPAD_RIGHT, INPUT_RIGHT }, { RETRO_DEVICE_ID_JOYPAD_SELECT, INPUT_MODE }, };
What you could try is remapping the controls in Settings so that the buttons correspond correctly.
Anyway, I’ll introduce emulator-specific button labels in a next release - so that it becomes easier to map them.
Is this where we’re still at today? Having this map is good enough for me, but the fact that I found it in a post at GBAtemp and not in any documentation seems odd as I consider this completely vital information to having a proper configuration for genplus_gx. Without this, it’s a guessing game.