Mednafen-psx core not scaling correctly

Hey guys, I’m trying to get my Mortal Kombat Trilogy gaming on but unfortunately mednafen won’t scale to use the most of my screen.

Here’s a photo so you see what I’m talking about:

For reference, here’s Ultimate Mortal Kombat with mame2003 core which scales beautifully to max height:

So, anything I can do? Here’s my current config:

video_gl_context = kms-egl video_fullscreen = true video_hard_sync = true video_smooth = false video_force_aspect = true video_shader = “/usr/share/libretro/shaders/tv/cgwg-CRT-flat.glsl” video_shader_enable = true video_shader_dir = /usr/share/libretro/shaders/tv

does crop_overscan = true help? (at least, I think that’s the option…)

Also, which mednafen core is that? psx? If so, you might also try the pscx-rearmed core to see if it works any better for you.

Tried crop_overscan without success, but pcsx-rearmed works well and scales nicely :slight_smile: Seems to have better colors and sharper graphics as well! Thx :stuck_out_tongue:

That looks great! What device are you running RetroArch on?

It runs great too! I’m running on an Intel NUC DC53427HYE with HD4000 GPU. Arch Linux.