[QUOTE=Tatsuya79;39952]It’s missing some pixels on the right side for Castlevania Symphony Of The Night (J), then I’m not sure for other games, I’ll have to check again later.[/quote]I just tested it, and that’s no different from the US version that I’ve been playing. [ol] [li]No crop. Black borders all around, image is the wrong aspect ratio when RA is set to 4:3.[/li][li]Crop overscan. Black borders top and bottom, black band down the left, some of the image on the right is cropped.[/li][li]Offset -2px. Black borders top and bottom, image is properly centered and nothing is lost.[/li][li]Set first/last scanlines (20/226). Image fills the screen and is in the proper 4:3 aspect ratio.[/li][/ol]
[QUOTE=Tatsuya79;39952]I don’t know what’s happening with your CRT-Geom screenshot. By default there is black empty space on each side of a game I launch (overscan is OFF). The picture is narrower than 4:3 because of that. Then I change overscan_x = “109.000000” in the shader options and it remove the empty space making the picture 4:3 (larger on screen).
Perhaps that’s because of the widescreen hack or something? I’m not sure.[/quote]Can you post screenshots taken with the “take screenshot” option? I’ve not seen that behavior at all.
[QUOTE=Tatsuya79;39952]I have to do more testing with that overscan option though, I was just giving my current method as an alternative. But the scanline start/end option needing a restart makes it a bit tedious.[/QUOTE]I agree, it would be nice if the scanline could be updated without needing a restart, like some of the other cores do. (e.g. Mednafen PCE Fast) I have RA configured to automatically create and load a savestate which helps speed that up a lot. This is still much faster than the way I was previously filling the screen by having to manually calculate a custom viewport setting though. EDIT: Make sure that you use the “create game-options file” option before adjusting scanlines. Then you are changing them on a per-game basis, rather than adjusting the core defaults. (which affects every game)
Now I don’t know how RetroArch identifies games, but if it is able to read a PSX ISO or BIN/CUE etc. and pull a unique identifier for the game such as SLPM-86023 for “Akumajou Dracula X - Gekka no Yasoukyoku (J) (v1.2)” when it runs, then it might be possible to start creating a database for offsets, scanline, and aspect ratio profiles. I don’t have a huge library of PSX games, but I’d love to be able to contribute to something like that. Even better if scanline options (and ideally a left/right crop setting as well) became universal across all cores and we started to build a database for all games.