I know PSX cores are in full development now, I just wanted to understand somethings.
I love how the OGL is so much faster, while in the main core, in software I can upscale the graphics up to 2X and keep games running at 60 FPS, some heavier titles seem to slow down depending on the situation, it does not occur in HW OGL mode, I can upscale it up to 4X and if I fast forward, it flies.
Here, I upscaled Tenchu 4x, but I only noticed later that the jagged sprites happen when I put the filter to N64 instead of bilinear.
When I turn “Display Full VRam”, the game runs like this.
One of the things I also noticed is that I can barely use any shader, most will crash.
Can PSX HW core use some smoothing shaders for sprites?