Mednafen PSX interlacing

Is it possible to disable interlaced output on the mednafen PSX core? I can’t seem to find an option in the build from hunterk’s ppa and some games have very obvious interlacing artifacts on some screens, particularly menu’s, which PCSX reARMed doesn’t suffer from.

Mednafen just added deinterlacing and integrating changes from mednafen is a lot of trouble since they don’t use a versioning system. There are some deinterlacing shaders on the common-shaders repo

i also noticed interlacing in some psx games in mednafen psx. it’s only some games like tekken3. this game has also interlacing problems in other psx emulators so it must have something to do with how the game was coded. in arbex you have a progressive option for those games but it costs a bit of cpu processing power.

many other games show a progessive image.

As said before, changes to mednafen are not easy to backport since they don’t use git or svn or anything… each new version is basically a new port.

There are some deinterlacing shaders on common-shaders now and they work well for this purpose

Make a list of games with this issue, I recall seeing Tobal also displaying interlacing… When RetroArch adds support for per game cfg then the list will find its use. This is actually doable with a front-end like HyperSpin, so those who use it can already take advantage of the deinterlace shaders.