Modify/remove content in RGUI

Hi. Is it possible to modify the content in RGUI? Like only showing Save state/Load state/Quit. So it can be used within GameEx or Hyperspin. Or is there any overlays with a simple menu? As I understood it, this was supported. Or did I get it wrong. Can’t find anything about that.

What do you mean with “so it can be used with hyperspin”?

I mean that it got less confusing if there is only save/load/quit. And handle the game selection with GameEx or Hyperspin FE.

I believe there is currently some work being done that would make such a thing easier. I don’t know if it will ultimately make it end-user accessible or if it will be a compile-time thing.

As it is, if you only want a handful of functions, you can just map those to gamepad buttons (using the new function mapping capability in RGUI) and never have to touch/see it again.

You can always load games from commanline retroarch.exe -L corename.dll gamename.zip

And you can map hotkeys to joystick buttons. Check the guide in my sig for that

Okay, thanks. I will check that out.

I got the gamepad setup :slight_smile: Btw… It was the Quick Menu I was talking about earlier. So if I understand you right, it’s not working in Windows yet? =| Or if so, where to get em? :stuck_out_tongue:

The quickmenu is an overlay, but overlays are not usable with gamepads yet. All overlays can be obtained here https://github.com/libretro/common-overlays

Thank you very much. Maybe i’m getting a bit offtopic, but how can i set a custom fullscreen resolution? Have tried to add the following lines but nothing changes. video_fullscreen_x = “1280” video_fullscreen_y = “720”

and sholud I change the value in? current_resolution_id = “0” Tried to set it to 1 without success.

I don’t think that works on PC

Hi,

I’ve seen a new update for almost every port, but is there a new version (1.0.0.2) for Win32/Win64?

Thanks!!