Cool, I think for the motion range it could do with being a bit more sensitive but I expect it would need more user feedback incase i’m the only one.
Disabling the mouse cursor imo would be better as a core/Main Menu option if possible and on as default. Help first time users to gauge things.
Which would probably future proof it.
I also had time to test on my tablet. I found the cursor to be more responsive although it drifted and was really hard for fine movement in bsnes & Nestopia as the rectile tracks your finger, staying put when finger leaves the screen. NES games were really fast making it very hard to get hits. Bsnes was one tap shot & Nestopia was double tap
The bigger finding was that body count for Genesis recognised the MD Menacer When set as player 2 so I could select the gun controller and game play was great. Quick left right finger tap was grenade and double tap-hold was machine gun. Accuracy was pretty good. Other games for SMS worked with quick double tap but a bit more difficult to play, rectile sat a bit off to left in all games. Rambo III, marksman, missile defence.
I tried lethal enforcers 1 & 2 without success for Genesis
For gen plus core the rectile would snap to the centre when releasing the screen but responded well to tap shooting around the screen but a little off on accuracy. Easy to get decent scores and adjust to it.
I have no clue how the games above played previous to today as never tried them.
And Shield TV wise in Body Count for MD left and right mouse click worked fine but no rectile movement with mouse at all.