I suspect this is a strange use case, but I wanted to see if there is a way to do it…
I’m trying to use a single core (mGBA) for GameBoy, GameBoy Color and GameBoy Advance games. That all works as it should. However, I wanted to use different shaders for each type of system (gb, gbc, gba) as core override.
I don’t see a way to do that other than on a per game basis. Is there a way?
I tried copying the core dll and renaming it per system, but Retroarch sees all the cores as the same core when I do that.
Any help is appreciated.