Mupen64+ keeps crashing

Hello.

I have tried everything. Googled with every possible keyword but nothing, nada. Just can’t to get Mupen64+ to work.

When I launch the game it doesn’t even go to fullscreen like it should just white screen and windows says retroarch.exe stopped working and that’s it. I’ve tried all versions, all versions of the core etc. Every other core works just fine. Maybe if I could edit the core options but I can’t get to them without starting a rom which crashes the program so no luck.

Here’s my operating system info

0101 - Operating System : Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140706-1506) 0102 - Language : Finnish (Regional Setting: Finnish) 0103 - BIOS : BIOS Date: 09/23/09 11:58:43 Ver: 08.00.10 0104 - Processor : Intel® Core™ i5 CPU M 430 @ 2.27GHz (4 CPUs), ~2.3GHz 0105 - Memory : 4096MB RAM 0106 - Available OS Memory : 3950MB RAM 0107 - Page File : 2352MB used, 5546MB available 0108 - Windows Dir : C:\Windows 0109 - DirectX Version : DirectX 11 0110 - DX Setup Parameters : Not found 0111 - User DPI Setting : Using System DPI 0112 - System DPI Setting : 96 DPI (100 percent) 0113 - DWM DPI Scaling : Disabled 0114 - DxDiag Version : 6.01.7601.17514

Hopefully someone can help me. Thanks in advance.

Is it crashing even with a fresh install? You can try clearing out the retroarch-core-options.cfg file to make sure an incompatible, non-default core option isn’t crashing it.

Just be sure to save that file somewhere if you have other cores’ options you don’t want to lose.

That solved it. Thank you hunterk!

The games run flawlessly and look realistic with the 3dfx filter.

Great! Glad you got it sorted out. I agree, that shader really works wonders on n64 stuff. Be sure to turn on 3-point filtering in the core options, as well :slight_smile:

Thanks for the kind words on the 3dfx filter :slight_smile: I barely get any feedback on any version of it as it is!

I’ve been thinking of reorganizing that filter and maybe spinning off an N64 version based on similar inspired observations of the MESS N64 code and that PJ64 driver with the filtering disabled for the dither… I have not studied the N64 filtering yet, I assume it’s similarly linear in some ways in both right and down directions

and also I should update the 3dfx portion of it too since I had a couple of late realizations at what the 3dfx really does.