[QUOTE=hunterk;52962]Dunno. Those libretro-gl and libretro-vulkan cores can be finicky. Can you get us a verbose log of the crash?
The first thing I would check is to make sure you don’t have any shaders loaded beforehand.[/QUOTE]
Yikes, a log, huh, I don’t use shaders, that much I can assure you (I really don’t like them to be be honest). Captured a video of me loading up the core, the game almost loads, but instantly crashes, so IDFK what’s going on.
Post a video link in above post. I thought this worked better than regular Mupen64?
Edit - Output:
RetroArch [INFO] :: === Build =======================================
RetroArch [INFO] :: Version: 1.3.6
RetroArch [INFO] :: Git: 218d6f5
RetroArch [INFO] :: =================================================
RetroArch [INFO] :: Config: loading config from: C:\Emulators\RA Nightly\retroarch.cfg.
RetroArch [INFO] :: Resetting undo buffers.
RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
RetroArch [INFO] :: Version of libretro API: 1
RetroArch [INFO] :: Compiled against API: 1
RetroArch [INFO] :: Set audio input rate to: 29975.00 Hz.
RetroArch [INFO] :: Video @ 1708x960
RetroArch [INFO] :: Vulkan dynamic library loaded.
RetroArch [INFO] :: Detecting screen resolution 1920x1080.
RetroArch [INFO] :: [Vulkan]: Queue family 0 supports 16 sub-queues.
RetroArch [INFO] :: [Vulkan]: Swapchain supports present mode: 2.
RetroArch [INFO] :: [Vulkan]: Swapchain supports present mode: 3.
RetroArch [INFO] :: [Vulkan]: Swapchain supports present mode: 1.
RetroArch [INFO] :: [Vulkan]: Creating swapchain with present mode: 2
RetroArch [INFO] :: [Vulkan]: Using swapchain size 1708 x 960.
RetroArch [INFO] :: [Vulkan]: Got 3 swapchain images.
RetroArch [INFO] :: Vulkan: Using resolution 1708x960
RetroArch [INFO] :: [Vulkan]: Using RGB565 format.
RetroArch [INFO] :: [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
RetroArch [INFO] :: [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
RetroArch [INFO] :: [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
RetroArch [INFO] :: [Vulkan]: Loading stock shader.
RetroArch [INFO] :: [slang]: Building pass #0 (N/A)
RetroArch [INFO] :: [slang]: Reflection
RetroArch [INFO] :: [slang]: Textures:
RetroArch [INFO] :: [slang]: Source (#0)
RetroArch [INFO] :: [slang]:
RetroArch [INFO] :: [slang]: Uniforms (Vertex: yes, Fragment: no):
RetroArch [INFO] :: [slang]: MVP (Offset: 0)
RetroArch [INFO] :: [Vulkan filter chain]: Not using frame history.
RetroArch [INFO] :: [Vulkan filter chain]: Not using framebuffer feedback.
RetroArch [INFO] :: Found XInput v1.3.
RetroArch [INFO] :: Found XInput controller, user #0
RetroArch [INFO] :: Enumerating DInput joypads …
RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E}
RetroArch [INFO] :: Done enumerating DInput joypads …
RetroArch [INFO] :: Autodetect: 30 profiles found
RetroArch [INFO] :: Autodetect: selected configuration: C:\Emulators\RA Nightly\autoconfig\xinput\XInput_Controller_User_1.cfg
RetroArch [INFO] :: Found joypad driver: “xinput”.
RetroArch [INFO] :: Using font rendering backend: freetype.
RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
RetroArch [INFO] :: Found menu display driver: “menu_display_vulkan”.
RetroArch [INFO] :: Using font rendering backend: freetype.
RetroArch [INFO] :: Using font rendering backend: freetype.
RetroArch [INFO] :: SRAM will not be saved.
RetroArch [INFO] :: null: [C:\Emulators\RA Nightly\content_history.lpl].
RetroArch [INFO] :: [Vulkan]: VSync => on
RetroArch [INFO] :: [Vulkan]: VSync => on
RetroArch [INFO] :: [Vulkan]: Swapchain supports present mode: 2.
RetroArch [INFO] :: [Vulkan]: Swapchain supports present mode: 3.
RetroArch [INFO] :: [Vulkan]: Swapchain supports present mode: 1.
RetroArch [INFO] :: [Vulkan]: Creating swapchain with present mode: 2
RetroArch [INFO] :: [Vulkan]: Using swapchain size 1708 x 960.
RetroArch [INFO] :: [Vulkan]: Recycled old swapchain.
RetroArch [INFO] :: [Vulkan]: Got 3 swapchain images.
RetroArch [INFO] :: [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
RetroArch [INFO] :: [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
RetroArch [INFO] :: [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
RetroArch [INFO] :: [slang]: Building pass #0 (N/A)
RetroArch [INFO] :: [slang]: Reflection
RetroArch [INFO] :: [slang]: Textures:
RetroArch [INFO] :: [slang]: Source (#0)
RetroArch [INFO] :: [slang]:
RetroArch [INFO] :: [slang]: Uniforms (Vertex: yes, Fragment: no):
RetroArch [INFO] :: [slang]: MVP (Offset: 0)
RetroArch [INFO] :: [Vulkan filter chain]: Not using frame history.
RetroArch [INFO] :: [Vulkan filter chain]: Not using framebuffer feedback.
RetroArch [INFO] :: Using content: C:\Emulators\ROMs\Nintendo 64 ROMs\Bomberman 64 (USA).n64.
RetroArch [INFO] :: arg #0: retroarch
RetroArch [INFO] :: arg #1: C:\Emulators\ROMs\Nintendo 64 ROMs\Bomberman 64 (USA).n64
RetroArch [INFO] :: arg #2: -c
RetroArch [INFO] :: arg #3: C:\Emulators\RA Nightly\retroarch.cfg
RetroArch [INFO] :: arg #4: -L
RetroArch [INFO] :: arg #5: C:\Emulators\RA Nightly\cores\glupen64_libretro.dll
RetroArch [INFO] :: Resetting undo buffers.
RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames
Edit 2: And I’m a freaking moron, if only I can use GllideN64 instead of the software rendering plugin