Mupen64plus Core no sound latest nightly build

Has anybody noticed that when loading up an n64 rom a few seconds into the game the audio goes away and you can’t bring it back unless you restart RetroArch. I’m on a stock iPhone 6 plus and the core is set to Cached_interpreter. However, even after the restart the same thing happens and sometimes the n64 games run too fast. I tried to fix it by building the latest nightly build and placing the old mulen64plus “info” and “mupen64plus_libretro_ios.dylib” files from version 1.0.0.2 in their correspondence folders. To my disadvantage… Same thing happens when playing an n64 rom “no audio.” I think it’s a bug or something from version 1.1. Psx games work well without a problem. Does anyone have a solution?

i noticed that to…

Mupen64plus in its current state still needs lots of work. We will just have to be patient I guess.