Hello, new user here, and with a problem that I know is nothing new. Should start by saying I am also new to emulation in general, and don’t know to much of the technical details surrounding it, especially when it comes to N64. That out of the way, I am having the apparently common crash while playing Ocarina of Time when pausing the game; usually just once in a while but sometimes it will crash anytime I pause until I leave whatever room I was in. Worth noting I am playing a randomizer, and both it and the base rom have the same issue. I tried both Mupen64Plus and ParaLLEI cores and have tried changing many different settings to no avail. I tried changing from dynamic recompiler to cached interpreter, I tried changing the RSP and MPAA (though I don’t quite know what those do), and I tried changing the driver before loading the core, though that caused it to fail to load unless it is set to gl.
All of these attempts were made at the behest of research on the issue I could find, but almost nothing was pertaining to the RetroArch Mupen64Plus core; almost all I could find was related to Project64, and what little I found on Mupen64 was of no help. Apparently this crash has something to do with the delay on the pause menu itself? The delay is definitely there but it’s nothing I couldn’t live with if it didn’t crash.
Only other info I can think to provide is that my machine is running with an integrated GPU; I do not have a dedicated graphics card. I don’t know if that would cause the issue and if it does, then I may be out of luck, but I’ve been digging on this subject for days and can’t find a fix anywhere that works, or that I know how to interpret. If you need a crash log, I can’t find where RetroArch is putting them. If it helps, whenever this happens the game will freeze for about 20 seconds before “RetroArch has stopped responding” happens. Sorry about the wall of text I just want to provide as much info as I can. Let me know if any more information is needed to help figure this out.