Way back in 2018, I tested a few different n64 emulation options and their respective input lag. Has anyone performed a more up to date comparison with the current offerings of different cores and settings? I feel like emulation of the 8/16-bit era are fairly close to the input lag experience of the original console+CRT. But unfortunately with the n64, things like runahead are not possible and there just seems to be more processing overhead (like framebuffer emulation) that adds input lag. With the analogue 3D going up for preorder, I’m wondering how close is current n64 emulation to reaching that original console+CRT input lag.
It’s been a long time since my own testing and I’m still using that same old mupen64 core with the framebuffer emulation turned off. This setup leaves a lot to be desired for accuracy, but input lag has always been most important for me. With all the developments over the last 6+ years, I would guess there is a core and setup out there with the best of both worlds.
Here’s a link to my original post and also a snippet of my results. Ruanhead on n64 possible?
Here are the results for Mario Kart 64 (ntsc)
Project64 - 128.2738095 ms
ParaLLEl - 89.73214286 ms
Mupen+FBE OFF- 65.32738095 ms
Some background on my setup: -xbox one S controller via USB -Samsung KS8000 TV (about 22ms input lag according to rtings) -Latest public release of Windows 10 -Retroarch 1.7.3 -Project64 2.3.2 with GlideN64 3.0 -Hard GPU sync enabled, no runahead enabled