I get a code dump while trying to boot “Bio Miracle Bokkute Upa!/ Bio Miracle I’m Baby Upa!” with every NES core (It’s the translated version). I find it weird because FceuGX can play it, and in my PC it works. It also happens with Kid Dracula, although the untranslated rom with Fceumm works (ONLY the untranslated the English Patch gets a dump too).
I should try the untranslated Baby Upa one, but… Could it be it because is a bad dump even if the other applications can run it? And if it is, why FceuGX or any PC emu can play it like nothing? Are the translations the problem for RA NES cores?
It’s also curious that it only happens with NTSC-J games, that happen to be from Konami…AND BOTH HAVE CHILDREN AS PROTAGONISTS…lol.
EDIT Okay, i’ve been searching for a bit, it seems that it’s actually a problem and it’s related to the games that use “Mapper 23”, mostly games from Konami , and the translations for them too (I was right on something; I can’t believe it!).
I guess that means I’m out of luck for now, then. Unless there is more info that I don’t know.
Another game that seems to stop working is Cosmic Epsilon (Japanese only too), the game stays in a black screen forever after selecting it, although that could be because the game could be “too advanced” (I mean, if you look at some gameplay, this thing looks like Mode 7 on NES, I don’t know if it can cause problems to the cores).
But then there are Japan Only games like Final Fantasy III that doesn’t have any problems and I played 100% on Nestopia, even with different translations and visual modifications.
I also can’t see what the code dump says because it shows all garbled and messed up right before going back to the Homebrew Channel.
Sorry for my total ignorance and my terrible use of the english language.
PS: Happy New Year for all of you!