Hi guys
Iâd like to expand upon a topic SquarePusher and I touched on over at the FBA forums a couple weeks agoâŚnetplay in RetroArch. Before I continue, I would like to preface this by making you aware that the following questions are about the PC version of RetroArch only, not any other version.
SquarePusherâŚ, you told me in that Wolf Unit thread that RA supports netplay for the PC. I would like to know more information on how it works, and therefore would like to ask a few follow up questions:
1)Why isnât netplay talked about more in this forum? I see no topics from anyone either asking about it or making any suggestions. A bit strange donât you think, for something so significant in a wonderful emulator such as this one?
2)How exactly does netplay work in RA and how do you set it up? Is it difficult? Is there a FAQ or something I can go to to read more in-depth instructions?
3)How does the netplay feature compare to say, Kaillera, MAMEHUB or GGPO? Does it have a lobby function where multiple users can go in to play a game?
4)Is the netcode contained in these RA cores taken directly from their respective emulator counterparts? In other words? We know that snes9x emulator by itself natively supports netplay, but does the Snes9x core in RA use the identical netplay code from the REAL Snes9x EMULATOR? Or does RetroArch use itâs OWN netcode built from scratch, and apply it to each core in RA(like one blanket netcode program covering all the cores)?
5)Most importantly, which out of the several cores in RA supports netplay? All of them? Playstation? MAME? Snes? NES? Sega Genesis? Amiga? Master System? PC Engine? Very curious about thisâŚ
Again, keep in mind I am only asking about the PC version of RA, not any of the portable versions.