Netplay help

Having some issues with netplay. Using 1.7.0. The port is properly forwarded. We are using the exact same rom and emulator version (snes emulator). We are using the public ip. For some reason we get “failed to initialize netplay”. Looking for suggestions on how to fix this. Thanks.

Get a verbose log and it should tell you why it’s failing. if it says “implementations differ,” something isn’t the same on both ends.

In addition to needing the same core+revision, make sure you’re using the same RetroArch version, as well.

Thanks for the reply. Can you explain how to acquire a verbose log?

shift+right-click in your RetroArch folder and choose ‘open command window here…’

type in:

retroarch_debug.exe --menu --verbose --log-file log.txt

Do your stuff and then check the resulting ‘log.txt’ file for details. It should also print errors to the command window, so you can keep an eye out there, too.

This is going to sound really dumb but when I shift + right-click I don’t see an “open command window here” option.

it may say “open powershell window here…” which is fine, too. Make sure you’re not clicking on a thing and are getting white space instead.

Alright well this is what I see when I type in what you wrote:

PS C:\Users\ash\Desktop\RetroArch> retroarch_debug.exe --menu --verbose --log-file log.txt retroarch_debug.exe : The term ‘retroarch_debug.exe’ is not recognized as the name of a cmdlet, function, script file, or operable program. Check the spelling of the name, or if a path was included, verify that the path is correct and try again. At line:1 char:1

  • retroarch_debug.exe --menu --verbose --log-file log.txt
  •   + CategoryInfo          : ObjectNotFound: (retroarch_debug.exe:String) [], CommandNotFoundException
      + FullyQualifiedErrorId : CommandNotFoundException
    
    

Not sure if I’m doing something wrong or what. There is definitely a retroarch_debug exe in the folder. Sorry for the trouble.

Ok, let’s try something different:

right-click and drag the retroarch_debug.exe executable and ‘create shortcut here’ in that same directory. Then, right-click the shortcut and choose ‘properties’. In the properties window, there should be an editable blank that has the command–retroarch_debug.exe–used to launch it. Add the --menu --verbose --log-file log.txt bit to the end of it and then click the ‘ok’ button to close it. Then, you should be able to double-click that shortcut any time you want to create a log.

Alright, we tried again. Here is the log:

[INFO] RetroArch 1.7.0 (Git 4b68a21a7)
[INFO] === Build =======================================
[INFO] Version: 1.7.0
[INFO] Git: 4b68a21a7
[INFO] =================================================
[INFO] [Config]: Loading default config.
[INFO] [Config]: loading config from: (null).
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Redirecting save file to "C:\Users\ash\Desktop\RetroArch\saves\.srm".
[INFO] Redirecting savestate to "C:\Users\ash\Desktop\RetroArch\states\.state".
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
[INFO] [Video]: Video @ 640x480
[INFO] [GL]: Found GL context: wgl
[INFO] [GL]: Detecting screen resolution 1920x1080.
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 750 Ti/PCIe/SSE2.
[INFO] [GL]: Version: 4.6.0 NVIDIA 388.13.
[INFO] [GL]: Supported extensions:
[INFO] 	GL_AMD_multi_draw_indirect
[INFO] 	GL_AMD_seamless_cubemap_per_texture
[INFO] 	GL_ARB_arrays_of_arrays
[INFO] 	GL_ARB_base_instance
[INFO] 	GL_ARB_bindless_texture
[INFO] 	GL_ARB_blend_func_extended
[INFO] 	GL_ARB_buffer_storage
[INFO] 	GL_ARB_clear_buffer_object
[INFO] 	GL_ARB_clear_texture
[INFO] 	GL_ARB_clip_control
[INFO] 	GL_ARB_color_buffer_float
[INFO] 	GL_ARB_compatibility
[INFO] 	GL_ARB_compressed_texture_pixel_storage
[INFO] 	GL_ARB_conservative_depth
[INFO] 	GL_ARB_compute_shader
[INFO] 	GL_ARB_compute_variable_group_size
[INFO] 	GL_ARB_conditional_render_inverted
[INFO] 	GL_ARB_copy_buffer
[INFO] 	GL_ARB_copy_image
[INFO] 	GL_ARB_cull_distance
[INFO] 	GL_ARB_debug_output
[INFO] 	GL_ARB_depth_buffer_float
[INFO] 	GL_ARB_depth_clamp
[INFO] 	GL_ARB_depth_texture
[INFO] 	GL_ARB_derivative_control
[INFO] 	GL_ARB_direct_state_access
[INFO] 	GL_ARB_draw_buffers
[INFO] 	GL_ARB_draw_buffers_blend
[INFO] 	GL_ARB_draw_indirect
[INFO] 	GL_ARB_draw_elements_base_vertex
[INFO] 	GL_ARB_draw_instanced
[INFO] 	GL_ARB_enhanced_layouts
[INFO] 	GL_ARB_ES2_compatibility
[INFO] 	GL_ARB_ES3_compatibility
[INFO] 	GL_ARB_ES3_1_compatibility
[INFO] 	GL_ARB_ES3_2_compatibility
[INFO] 	GL_ARB_explicit_attrib_location
[INFO] 	GL_ARB_explicit_uniform_location
[INFO] 	GL_ARB_fragment_coord_conventions
[INFO] 	GL_ARB_fragment_layer_viewport
[INFO] 	GL_ARB_fragment_program
[INFO] 	GL_ARB_fragment_program_shadow
[INFO] 	GL_ARB_fragment_shader
[INFO] 	GL_ARB_framebuffer_no_attachments
[INFO] 	GL_ARB_framebuffer_object
[INFO] 	GL_ARB_framebuffer_sRGB
[INFO] 	GL_ARB_geometry_shader4
[INFO] 	GL_ARB_get_program_binary
[INFO] 	GL_ARB_get_texture_sub_image
[INFO] 	GL_ARB_gl_spirv
[INFO] 	GL_ARB_gpu_shader5
[INFO] 	GL_ARB_gpu_shader_fp64
[INFO] 	GL_ARB_gpu_shader_int64
[INFO] 	GL_ARB_half_float_pixel
[INFO] 	GL_ARB_half_float_vertex
[INFO] 	GL_ARB_imaging
[INFO] 	GL_ARB_indirect_parameters
[INFO] 	GL_ARB_instanced_arrays
[INFO] 	GL_ARB_internalformat_query
[INFO] 	GL_ARB_internalformat_query2
[INFO] 	GL_ARB_invalidate_subdata
[INFO] 	GL_ARB_map_buffer_alignment
[INFO] 	GL_ARB_map_buffer_range
[INFO] 	GL_ARB_multi_bind
[INFO] 	GL_ARB_multi_draw_indirect
[INFO] 	GL_ARB_multisample
[INFO] 	GL_ARB_multitexture
[INFO] 	GL_ARB_occlusion_query
[INFO] 	GL_ARB_occlusion_query2
[INFO] 	GL_ARB_parallel_shader_compile
[INFO] 	GL_ARB_pipeline_statistics_query
[INFO] 	GL_ARB_pixel_buffer_object
[INFO] 	GL_ARB_point_parameters
[INFO] 	GL_ARB_point_sprite
[INFO] 	GL_ARB_polygon_offset_clamp
[INFO] 	GL_ARB_program_interface_query
[INFO] 	GL_ARB_provoking_vertex
[INFO] 	GL_ARB_query_buffer_object
[INFO] 	GL_ARB_robust_buffer_access_behavior
[INFO] 	GL_ARB_robustness
[INFO] 	GL_ARB_sample_shading
[INFO] 	GL_ARB_sampler_objects
[INFO] 	GL_ARB_seamless_cube_map
[INFO] 	GL_ARB_seamless_cubemap_per_texture
[INFO] 	GL_ARB_separate_shader_objects
[INFO] 	GL_ARB_shader_atomic_counter_ops
[INFO] 	GL_ARB_shader_atomic_counters
[INFO] 	GL_ARB_shader_ballot
[INFO] 	GL_ARB_shader_bit_encoding
[INFO] 	GL_ARB_shader_clock
[INFO] 	GL_ARB_shader_draw_parameters
[INFO] 	GL_ARB_shader_group_vote
[INFO] 	GL_ARB_shader_image_load_store
[INFO] 	GL_ARB_shader_image_size
[INFO] 	GL_ARB_shader_objects
[INFO] 	GL_ARB_shader_precision
[INFO] 	GL_ARB_shader_storage_buffer_object
[INFO] 	GL_ARB_shader_subroutine
[INFO] 	GL_ARB_shader_texture_image_samples
[INFO] 	GL_ARB_shader_texture_lod
[INFO] 	GL_ARB_shading_language_100
[INFO] 	GL_ARB_shading_language_420pack
[INFO] 	GL_ARB_shading_language_include
[INFO] 	GL_ARB_shading_language_packing
[INFO] 	GL_ARB_shadow
[INFO] 	GL_ARB_sparse_buffer
[INFO] 	GL_ARB_sparse_texture
[INFO] 	GL_ARB_spirv_extensions
[INFO] 	GL_ARB_stencil_texturing
[INFO] 	GL_ARB_sync
[INFO] 	GL_ARB_tessellation_shader
[INFO] 	GL_ARB_texture_barrier
[INFO] 	GL_ARB_texture_border_clamp
[INFO] 	GL_ARB_texture_buffer_object
[INFO] 	GL_ARB_texture_buffer_object_rgb32
[INFO] 	GL_ARB_texture_buffer_range
[INFO] 	GL_ARB_texture_compression
[INFO] 	GL_ARB_texture_compression_bptc
[INFO] 	GL_ARB_texture_compression_rgtc
[INFO] 	GL_ARB_texture_cube_map
[INFO] 	GL_ARB_texture_cube_map_array
[INFO] 	GL_ARB_texture_env_add
[INFO] 	GL_ARB_texture_env_combine
[INFO] 	GL_ARB_texture_env_crossbar
[INFO] 	GL_ARB_texture_env_dot3
[INFO] 	GL_ARB_texture_filter_anisotropic
[INFO] 	GL_ARB_texture_float
[INFO] 	GL_ARB_texture_gather
[INFO] 	GL_ARB_texture_mirror_clamp_to_edge
[INFO] 	GL_ARB_texture_mirrored_repeat
[INFO] 	GL_ARB_texture_multisample
[INFO] 	GL_ARB_texture_non_power_of_two
[INFO] 	GL_ARB_texture_query_levels
[INFO] 	GL_ARB_texture_query_lod
[INFO] 	GL_ARB_texture_rectangle
[INFO] 	GL_ARB_texture_rg
[INFO] 	GL_ARB_texture_rgb10_a2ui
[INFO] 	GL_ARB_texture_stencil8
[INFO] 	GL_ARB_texture_storage
[INFO] 	GL_ARB_texture_storage_multisample
[INFO] 	GL_ARB_texture_swizzle
[INFO] 	GL_ARB_texture_view
[INFO] 	GL_ARB_timer_query
[INFO] 	GL_ARB_transform_feedback2
[INFO] 	GL_ARB_transform_feedback3
[INFO] 	GL_ARB_transform_feedback_instanced
[INFO] 	GL_ARB_transform_feedback_overflow_query
[INFO] 	GL_ARB_transpose_matrix
[INFO] 	GL_ARB_uniform_buffer_object
[INFO] 	GL_ARB_vertex_array_bgra
[INFO] 	GL_ARB_vertex_array_object
[INFO] 	GL_ARB_vertex_attrib_64bit
[INFO] 	GL_ARB_vertex_attrib_binding
[INFO] 	GL_ARB_vertex_buffer_object
[INFO] 	GL_ARB_vertex_program
[INFO] 	GL_ARB_vertex_shader
[INFO] 	GL_ARB_vertex_type_10f_11f_11f_rev
[INFO] 	GL_ARB_vertex_type_2_10_10_10_rev
[INFO] 	GL_ARB_viewport_array
[INFO] 	GL_ARB_window_pos
[INFO] 	GL_ATI_draw_buffers
[INFO] 	GL_ATI_texture_float
[INFO] 	GL_ATI_texture_mirror_once
[INFO] 	GL_S3_s3tc
[INFO] 	GL_EXT_texture_env_add
[INFO] 	GL_EXT_abgr
[INFO] 	GL_EXT_bgra
[INFO] 	GL_EXT_bindable_uniform
[INFO] 	GL_EXT_blend_color
[INFO] 	GL_EXT_blend_equation_separate
[INFO] 	GL_EXT_blend_func_separate
[INFO] 	GL_EXT_blend_minmax
[INFO] 	GL_EXT_blend_subtract
[INFO] 	GL_EXT_compiled_vertex_array
[INFO] 	GL_EXT_Cg_shader
[INFO] 	GL_EXT_depth_bounds_test
[INFO] 	GL_EXT_direct_state_access
[INFO] 	GL_EXT_draw_buffers2
[INFO] 	GL_EXT_draw_instanced
[INFO] 	GL_EXT_draw_range_elements
[INFO] 	GL_EXT_fog_coord
[INFO] 	GL_EXT_framebuffer_blit
[INFO] 	GL_EXT_framebuffer_multisample
[INFO] 	GL_EXTX_framebuffer_mixed_formats
[INFO] 	GL_EXT_framebuffer_multisample_blit_scaled
[INFO] 	GL_EXT_framebuffer_object
[INFO] 	GL_EXT_framebuffer_sRGB
[INFO] 	GL_EXT_geometry_shader4
[INFO] 	GL_EXT_gpu_program_parameters
[INFO] 	GL_EXT_gpu_shader4
[INFO] 	GL_EXT_multi_draw_arrays
[INFO] 	GL_EXT_packed_depth_stencil
[INFO] 	GL_EXT_packed_float
[INFO] 	GL_EXT_packed_pixels
[INFO] 	GL_EXT_pixel_buffer_object
[INFO] 	GL_EXT_point_parameters
[INFO] 	GL_EXT_polygon_offset_clamp
[INFO] 	GL_EXT_provoking_vertex
[INFO] 	GL_EXT_rescale_normal
[INFO] 	GL_EXT_secondary_color
[INFO] 	GL_EXT_separate_shader_objects
[INFO] 	GL_EXT_separate_specular_color
[INFO] 	GL_EXT_shader_image_load_formatted
[INFO] 	GL_EXT_shader_image_load_store
[INFO] 	GL_EXT_shader_integer_mix
[INFO] 	GL_EXT_shadow_funcs
[INFO] 	GL_EXT_stencil_two_side
[INFO] 	GL_EXT_stencil_wrap
[INFO] 	GL_EXT_texture3D
[INFO] 	GL_EXT_texture_array
[INFO] 	GL_EXT_texture_buffer_object
[INFO] 	GL_EXT_texture_compression_dxt1
[INFO] 	GL_EXT_texture_compression_latc
[INFO] 	GL_EXT_texture_compression_rgtc
[INFO] 	GL_EXT_texture_compression_s3tc
[INFO] 	GL_EXT_texture_cube_map
[INFO] 	GL_EXT_texture_edge_clamp
[INFO] 	GL_EXT_texture_env_combine
[INFO] 	GL_EXT_texture_env_dot3
[INFO] 	GL_EXT_texture_filter_anisotropic
[INFO] 	GL_EXT_texture_integer
[INFO] 	GL_EXT_texture_lod
[INFO] 	GL_EXT_texture_lod_bias
[INFO] 	GL_EXT_texture_mirror_clamp
[INFO] 	GL_EXT_texture_object
[INFO] 	GL_EXT_texture_shared_exponent
[INFO] 	GL_EXT_texture_sRGB
[INFO] 	GL_EXT_texture_sRGB_decode
[INFO] 	GL_EXT_texture_storage
[INFO] 	GL_EXT_texture_swizzle
[INFO] 	GL_EXT_timer_query
[INFO] 	GL_EXT_transform_feedback2
[INFO] 	GL_EXT_vertex_array
[INFO] 	GL_EXT_vertex_array_bgra
[INFO] 	GL_EXT_vertex_attrib_64bit
[INFO] 	GL_EXT_window_rectangles
[INFO] 	GL_EXT_import_sync_object
[INFO] 	GL_IBM_rasterpos_clip
[INFO] 	GL_IBM_texture_mirrored_repeat
[INFO] 	GL_KHR_context_flush_control
[INFO] 	GL_KHR_debug
[INFO] 	GL_EXT_memory_object
[INFO] 	GL_EXT_memory_object_win32
[INFO] 	GL_EXT_win32_keyed_mutex
[INFO] 	GL_KHR_parallel_shader_compile
[INFO] 	GL_KHR_no_error
[INFO] 	GL_KHR_robust_buffer_access_behavior
[INFO] 	GL_KHR_robustness
[INFO] 	GL_EXT_semaphore
[INFO] 	GL_EXT_semaphore_win32
[INFO] 	GL_KTX_buffer_region
[INFO] 	GL_NV_alpha_to_coverage_dither_control
[INFO] 	GL_NV_bindless_multi_draw_indirect
[INFO] 	GL_NV_bindless_multi_draw_indirect_count
[INFO] 	GL_NV_bindless_texture
[INFO] 	GL_NV_blend_equation_advanced
[INFO] 	GL_NV_blend_equation_advanced_coherent
[INFO] 	GL_NV_blend_minmax_factor
[INFO] 	GL_NV_blend_square
[INFO] 	GL_NV_command_list
[INFO] 	GL_NV_compute_program5
[INFO] 	GL_NV_conditional_render
[INFO] 	GL_NV_copy_depth_to_color
[INFO] 	GL_NV_copy_image
[INFO] 	GL_NV_depth_buffer_float
[INFO] 	GL_NV_depth_clamp
[INFO] 	GL_NV_draw_texture
[INFO] 	GL_NV_draw_vulkan_image
[INFO] 	GL_NV_ES1_1_compatibility
[INFO] 	GL_NV_ES3_1_compatibility
[INFO] 	GL_NV_explicit_multisample
[INFO] 	GL_NV_fence
[INFO] 	GL_NV_float_buffer
[INFO] 	GL_NV_fog_distance
[INFO] 	GL_NV_fragment_program
[INFO] 	GL_NV_fragment_program_option
[INFO] 	GL_NV_fragment_program2
[INFO] 	GL_NV_framebuffer_multisample_coverage
[INFO] 	GL_NV_geometry_shader4
[INFO] 	GL_NV_gpu_program4
[INFO] 	GL_NV_internalformat_sample_query
[INFO] 	GL_NV_gpu_program4_1
[INFO] 	GL_NV_gpu_program5
[INFO] 	GL_NV_gpu_program5_mem_extended
[INFO] 	GL_NV_gpu_program_fp64
[INFO] 	GL_NV_gpu_shader5
[INFO] 	GL_NV_half_float
[INFO] 	GL_NV_light_max_exponent
[INFO] 	GL_NV_multisample_coverage
[INFO] 	GL_NV_multisample_filter_hint
[INFO] 	GL_NV_occlusion_query
[INFO] 	GL_NV_packed_depth_stencil
[INFO] 	GL_NV_parameter_buffer_object
[INFO] 	GL_NV_parameter_buffer_object2
[INFO] 	GL_NV_path_rendering
[INFO] 	GL_NV_pixel_data_range
[INFO] 	GL_NV_point_sprite
[INFO] 	GL_NV_primitive_restart
[INFO] 	GL_NV_query_resource
[INFO] 	GL_NV_query_resource_tag
[INFO] 	GL_NV_register_combiners
[INFO] 	GL_NV_register_combiners2
[INFO] 	GL_NV_shader_atomic_counters
[INFO] 	GL_NV_shader_atomic_float
[INFO] 	GL_NV_shader_atomic_int64
[INFO] 	GL_NV_shader_buffer_load
[INFO] 	GL_NV_shader_storage_buffer_object
[INFO] 	GL_NV_texgen_reflection
[INFO] 	GL_NV_texture_barrier
[INFO] 	GL_NV_texture_compression_vtc
[INFO] 	GL_NV_texture_env_combine4
[INFO] 	GL_NV_texture_multisample
[INFO] 	GL_NV_texture_rectangle
[INFO] 	GL_NV_texture_rectangle_compressed
[INFO] 	GL_NV_texture_shader
[INFO] 	GL_NV_texture_shader2
[INFO] 	GL_NV_texture_shader3
[INFO] 	GL_NV_transform_feedback
[INFO] 	GL_NV_transform_feedback2
[INFO] 	GL_NV_uniform_buffer_unified_memory
[INFO] 	GL_NV_vertex_array_range
[INFO] 	GL_NV_vertex_array_range2
[INFO] 	GL_NV_vertex_attrib_integer_64bit
[INFO] 	GL_NV_vertex_buffer_unified_memory
[INFO] 	GL_NV_vertex_program
[INFO] 	GL_NV_vertex_program1_1
[INFO] 	GL_NV_vertex_program2
[INFO] 	GL_NV_vertex_program2_option
[INFO] 	GL_NV_vertex_program3
[INFO] 	GL_NVX_conditional_render
[INFO] 	GL_NVX_gpu_memory_info
[INFO] 	GL_NVX_multigpu_info
[INFO] 	GL_NVX_nvenc_interop
[INFO] 	GL_NV_shader_thread_group
[INFO] 	GL_NV_shader_thread_shuffle
[INFO] 	GL_KHR_blend_equation_advanced
[INFO] 	GL_KHR_blend_equation_advanced_coherent
[INFO] 	GL_SGIS_generate_mipmap
[INFO] 	GL_SGIS_texture_lod
[INFO] 	GL_SGIX_depth_texture
[INFO] 	GL_SGIX_shadow
[INFO] 	GL_SUN_slice_accum
[INFO] 	GL_WIN_swap_hint
[INFO] 	WGL_EXT_swap_control
[INFO] [GL]: Using resolution 640x480
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Using GL_RGB565 for texture uploads.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [XInput]: Found controller, user #0
[INFO] [XInput]: Pads connected: 1
[INFO] [DINPUT]: Enumerating joypads ...
[INFO] [DINPUT]: Device #0 PID: {02FF} VID:{045E}
[INFO] [DINPUT]: Done enumerating joypads ...
[INFO] [XInput]: Attempting autoconf for "XBOX One Controller (User 1)", user #0
[INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
[INFO] [XInput]: Found VID/PID (045E/02FF) from DINPUT index 0 for "XBOX One Controller (User 1)", user #0
[INFO] [XInput]: Attempting autoconf for user #1
[INFO] [XInput]: Attempting autoconf for user #2
[INFO] [XInput]: Attempting autoconf for user #3
[INFO] [XInput]: Attempting autoconf for user #4
[INFO] [XInput]: Attempting autoconf for user #5
[INFO] [XInput]: Attempting autoconf for user #6
[INFO] [XInput]: Attempting autoconf for user #7
[INFO] [XInput]: Attempting autoconf for user #8
[INFO] [XInput]: Attempting autoconf for user #9
[INFO] [XInput]: Attempting autoconf for user #10
[INFO] [XInput]: Attempting autoconf for user #11
[INFO] [XInput]: Attempting autoconf for user #12
[INFO] [XInput]: Attempting autoconf for user #13
[INFO] [XInput]: Attempting autoconf for user #14
[INFO] [XInput]: Attempting autoconf for user #15
[INFO] [Joypad]: Found joypad driver: "xinput".
[INFO] [Autoconf]: 65 profiles found.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Autoconf]: selected configuration: C:\Users\ash\Desktop\RetroArch\autoconfig\xinput\Xbox_One_Controller.cfg
[INFO] [Menu]: Found menu display driver: "menu_display_gl".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] SRAM will not be saved.
[INFO] Loading history file: [C:\Users\ash\Desktop\RetroArch\content_history.lpl].
[INFO] Loading history file: [C:\Users\ash\Desktop\RetroArch\content_favorites.lpl].
[INFO] Loading history file: [C:\Users\ash\Desktop\RetroArch\content_music_history.lpl].
[INFO] Loading history file: [C:\Users\ash\Desktop\RetroArch\content_video_history.lpl].
[INFO] Loading history file: [C:\Users\ash\Desktop\RetroArch\content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [lobby] testing CRC matching for: B19ED489|crc
[INFO] [lobby] current content crc: 0|crc
[INFO] [lobby] CRC matching for: B19ED489|crc failed
[INFO] [lobby] testing filename matching for: Super_Mario_World_USA
[INFO] [lobby] filename matching for: Super_Mario_World_USA failed
[INFO] [netplay] connecting to 72.90.241.10:55345
[INFO] [netplay] connecting to 72.90.241.10:55435
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [Config]: Saved new config to "C:\Users\ash\Desktop\RetroArch\retroarch.cfg".
[INFO] [Video]: Average monitor Hz: 55.506217 Hz. (313.306 % frame time deviation, based on 2048 last samples).
[INFO] [Video]: Average monitor Hz: 55.506217 Hz. (313.306 % frame time deviation, based on 2048 last samples).

On my end it just said “netplay will start when content is loaded” with a green screen even though he pulled up the game and everything.

On another note, not sure if you can assist me with this either, but with the 1.7.0 version of RetroArch my y-axis is inverted on the main menu.

Who is joining whom? I’m guessing you’re joining him based on the log, but it’s not able to match the content to anything in your playlists. Even though he’s already started playing, you should be able to load the game and it will jump into his game.

If you want it to load automatically, be sure that both of you have the content scanned into a playlist successfully so it can find it.

If you’re hosting, you just start the netplay host and load some content and then it will create your room. The other guy just needs to ‘refresh rooms list’ and find your room and it should load right up.

Yeah, it’s me joining him. As far as I’m concerned we both scanned the rom into Retroarch. We scanned the same exact rom as well. I’m assuming when you say “playlist” you mean using the scan file feature. It won’t let me join from the room list when we try. We are going to try a different game but now I’m having issues with my controller not working with 1.7.0. The analog y-axis is inverted on the retroarch menu and when I try to play games none of the buttons are doing anything.

is this a new thing? Regardless, when you start up, does it say “blah blah controller configured”? If not, it probably means we don’t have any autoconfig profiles for your controller. You can create one by going to settings > input > p1 input binds then ‘default all’ and then ‘bind all’ and then ‘save autoconfig profile’, or you can just turn off autoconfiguration and ‘bind all’ (the second one is simpler if you’re only going to use that same pad all the time).

AFAIK, these lines suggest that it’s not able to match your content to your host’s content. In this case, you have to manually find the content and load it up. It seems one or both of you didn’t actually scan the ROM and instead added it to the playlist by other means (such as an external script or program), which is fine, but it’s not going to automatically find it for you that way.

It says XBOX ONE controller configured. It’s a hard-wired, off-brand Xbox One controller. It worked just fine with previous versions of RetroArch but for some reason as soon as I updated it no longer properly functions.