I have discovered that when using netplay, the game will sync the client’s srm file to the server; then, if you save in-game, the server’s srm file will be updated but not the client’s. This causes the newer save to get overwritten by the older one when the two connect again. I have started the game separately between netplay sessions to confirm the state of each srm file. What am I doing wrong that’s causing this?
I am testing with two Windows 10 computers on a LAN using both bsnes-mercury Performance and Snes9x Next. I have tried switching which computer is the server with identical results. The only settings I have changed from the latest stable release defaults are the ones in the wiki for setting up netplay.
Thanks!